From Cave Paintings to the Internet A Chronological and Thematic Database on the History of Information and Media Graphics / Visualization / Animation Timeline

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30 CE – 500 CE

The Forma Urbis Romae 203 CE – 211 CE

The Forma Urbis Romae, or Severan Marble Plan, a huge map of ancient Rome, was created under emperor Septimius Severus, and originally measured 18.10 meters (60ft) high by 13 meters (43ft) wide carved in 150 marble slabs mounted on an interior wall of the Templum Pacis. Only about 10-15% of the map survives, broken into 1,186 pieces.

"Created at a scale of approximately 1 to 240, the map was detailed enough to show the floor plans of nearly every temple, bath, and insula in the central Roman city. The boundaries of the plan were decided based on the available space on the marble, instead of by geographical or political borders as modern maps usually are.

"The Plan was gradually destroyed during the Middle Ages, with the marble stones being used as building materials or for making lime. In 1562, the young antiquarian sculptor Giovanni Antonio Dosio excavated fragments of the Forma Urbis from a site near the Church of SS. Cosma e Damiano, under the direction of the humanist condottiere Torquato Conti, who had purchased excavation rights from the canons of the church. Conti made a gift of the recovered fragments to Cardinal Alessandro Farnese, who entrusted them to his librarian Onofrio Panvinio and his antiquarian Fulvio Orsini. Little interest seems to have been elicited by the marble shards" (Wikipedia article on Forma Urbis Romae, accessed 12-23-2009).

♦ In 1999 Marc Levoy and members of his team at Stanford University began the Digital Forma Urbis Romae Project as a way of solving the jigsaw puzzle of the 1,186 marble fragments and 87 fragments known only from Renaissance drawings:

"First, we digitized the shape and surface of every known fragment of the Severan Marble Plan using laser range scanners and digital color cameras; the raw data collected consists of 8 billion polygons and 6 thousand color images, occupying 40 gigabytes. These range and color data have been assembled into a set of 3D computer models and high-resolution photographs - one for each of the 1,186 marble fragments. Second, this data has served in the development of fragment matching algorithms; to date, these have resulted in over a dozen highly probable, new matches. Third, we have gathered the Project's 3D models and color photographs into a relational database and supported them with archaeological documentation and an up-to-date scholarly apparatus for each fragment. This database is intended to be a public, web-based, research and study tool for scholars, students and interested members of the general public alike. Fourth, these digital and archaeological data, and their availability in a hypertext format, have the potential to broaden the scope and type of research done on this ancient map by facilitating a range of typological, representational and urbanistic analyses of the map, some of which are proposed here. In these several ways, we hope that this Project will contribute to new ways of imaging Rome" (http://graphics.stanford.edu/papers/forma-williams/, accessed 12-23-2009).

Filed under: Archaeology, Cartography / Geography / Voyages / Travels, Destruction / Looting of Information, Graphics / Visualization / Animation, Survival of Information | Bookmark or share this entry »

One of the Few Scraps of Classical Literary Illustration on Papyrus Circa 250 CE

The Heracles Papyrus. (View Larger)

The Heracles Papyrus preserved in Oxford at the Sackler Library (Oxyrhynchus Pap. 2331) is a fragment of about the labors of Heracles. It contains three unframed colored line drawings of the first of the Labors, the strangling of the lion set within the columns of cursive text. Found at Oxyrhynchus, it is one of the few surviving scraps of classical literary illustration on papyrus. The fragment is 235 by 106 mm.

Filed under: Book History, Book Illustration, Graphics / Visualization / Animation, Manuscripts & Manuscript Copying, Survival of Information | Bookmark or share this entry »

1400 – 1450

The Earliest Dated European Woodblock Print 1418

The earliest dated European form of xylographic or woodblock prints are religious souvenirs known as helgen. The earliest recorded helgen is a portrait of the Virgin dated 1418 in the Royal Library of Brussels.

Previously the earliest known dated woodblock print or woodcut was thought to be a portrait of St. Christopher dated 1423 and preserved at the John Rylands Library, Manchester, England

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Printing Playing Cards 1418

Card makers, who presumably are card printers printing from wood-blocks, are mentioned five times in the city records of Augsburg and Nuremberg by this date. About the same time the records of the city of Ulm in Germany show that cards are being shipped in barrels to Sicily and Italy.

Carter, History of Printing in China 2nd ed (1955) 186.

Filed under: Games / Simulations , Graphics / Visualization / Animation, Popular Culture, Printing / Typography, Prints and Printmaking | Bookmark or share this entry »

1450 – 1500

The First Book Printed in German and the First Dated Book with Woodcuts February 14, 1461

Albrecht Pfister of Bamberg, who is characterized as "a church dignitary and amateur printer" issues a book of fables, Der Edelstein by Ulrich Boner, a Dominican monk. ISTC no. ib00974500

Containing 101 woodcuts, this was also the first book printed in German, and the first dated book with woodcut illustrations. "The woodcuts were impressed by hand in blanks left for the purpose in the printed text—much as though they had been rubber stamps" (Ivins, Prints and Visual Communication [1969] xi).

Only one copy of the original printing survived. It is preserved in the Herzog August Bibliothek at Wolfenbüttel. A second edition issued by Pfister about 1462 contains 103 woodcuts. ISTC no. ib00974550.

Filed under: Book History, Book Illustration, Graphics / Visualization / Animation, Printing / Typography, Prints and Printmaking | Bookmark or share this entry »

The First Book with Engraved Maps 1477

The first illustrated edition of Ptolemy's Cosmographia, translated by humanist Giacomo d'Angelo da Scarperia (Jacopo d’Angelo (Jacopus Angelus da Scarperia) and edited by  Philippus Beroaldus and others, containing 26 copperplate maps, is published in Bologna by Dominicus de Lapis, but with the erroneous colophon date of 23 June 1462.

For a long time this colophon date was thought to have been a misprint for 1482, but manuscripts found in Bologna set the publication date in 1477. "It thus becomes the first book with engraved maps, and also the first book with the maps by a known artist, the plates having been engraved by Taddeo Crevilli of Ferrara" (Lone, Some Noteworthy Firsts in Europe during the Fifteenth Century [1930]) 41).

ISTC no. ip01082000.

♦ You can view a digital facsimile of Hartmann Schedel's copy of this work from the Bayersiche Staatsbibliothek, München, at this link: http://daten.digitale-sammlungen.de/~db/0003/bsb00032959/images/index.html?id=00032959&fip=67.164.64.97&no=39&seite=135, accessed 01-01-2010.

Filed under: Book History, Book Illustration, Cartography / Geography / Voyages / Travels, Graphics / Visualization / Animation, Prints and Printmaking, Science | Bookmark or share this entry »

Discovery of a Lost Painting by Michelangelo? 1487 – 1488

According to Vasari,  when he was twelve or thirteen Michelangelo painted a version of The Torment of St. Anthony based on an engraving by Martin Schongauer. This was one of only four known easel paintings by Michelangelo. For centuries art historians debated the existence of such a painting.

In 2008 a painting of The Torment of St. Anthony from a private collection was sold at Sotheby's London, with an attribution from the workshop of Ghirlandaio, to whom Michelangelo was apprenticed. Adam Williams, a New York dealer, bought the painting, believing that it was by Michelangelo. Williams took it to the Metropolitan Museum of Art for cleaning and study. In 2009 Williams sold it to the Kimball Art Museum, Fort Worth, Texas.

" 'I had never seen it before,” Mr. Christiansen said. “I looked at it and said this is self-evidently Michelangelo. There’s a section of the rocks with cross-hatching. Nobody else did this kind of emphatic cross-hatching.”

"Michael Gallagher, conservator of paintings at the Metropolitan, cleaned and studied the painting.

" 'It was incredibly dirty,' he said. 'But once the centuries of varnish were removed, its true quality was evident.'

"Claire M. Barry, the Kimbell’s chief curator, heard about the work and came to the Met to see it. She then contacted Mr. Lee, who also inspected it and persuaded his board to buy it. Although no one will disclose the price, experts in the field say they believe the figure was more than $6 million.

"For centuries, art historians have known that Michelangelo copied an engraving of St. Anthony by the 15th-century German master Martin Schongauer for a painting. Michelangelo’s biographer and former student, Ascanio Condivi, said the young Michelangelo told him that while he was working on the painting, he had visited a local market to learn how to depict fish scales, a feature not found in the engraving.

"A painting of St. Anthony is also mentioned in Giorgio Vasari’s chronicle of Michelangelo’s life, although Vasari at first ascribed the original engraving to Dürer. But after Michelangelo complained, Vasari changed his account, naming Schongauer.

"Measuring 18 ½ inches by 13 1/4 inches, 'The Torment of St. Anthony' is at least one-third larger than the engraving. It is also not an exact copy; Michelangelo took liberties. In addition to adding the fish scales, he depicted St. Anthony holding his head more erect and with an expression more detached than sad.

"He also added a landscape to the bottom of the composition, and created monsters that are more dramatic than those in the engraving.

"Mr. Christiansen said studying 'The Torment of St. Anthony' with infrared reflectography had exposed layers of pentimenti, or under drawing, revealing what he called the master’s hand at work. And once the centuries of varnish were removed, the colors suddenly came alive. There is eggplant, lavender, apple green and even a brilliant salmon, which was used to depict the scales of the spiny demons. The palette, Mr. Christiansen said, is a prelude to the colors chosen for the Sistine Chapel’s vault" (Vogel, "By the Hand of a Very Young Master?," NY Times, May 12, 2009).

Filed under: Art , Collecting Books, Manuscripts, Art, Graphics / Visualization / Animation, Preservation & Conservation of Information | Bookmark or share this entry »

The First Medical Book with Anatomical Illustrations July 26, 1491

Venetian printers Giovanni and Gregorio Gregoriis, de Forlivio,  issue the first printed edition of Fasciculus medicinae under the authorship of Johannes de Ketham. This collection of short medical treatises, some dating as far back as the thirteenth century, circulated widely in manuscript prior to printing. The printers may have attributed the collection to the former owner of the manuscript they printed: Johannes von Kirchheim, a professor of medicine in Vienna circa 1460. "Ketham" is a plausible Italian corruption of "Kirchheim."

The first edition was the first printed medical book to have anatomical illustrations of any kind. It was followed by an Italian translation issued by the same printers in Venice 1493/94, which added Mondino's Anathomia to the collection; for this Italian edition, all but one of the illustrations were redrawn and four new outline wood-engravings added, showing scenes of medical practice in fifteenth-century Venice. The dramatically improved and more realistic illustrations, which were reproduced in the numerous later editions, are by an unknown artist, probably from the school of Giovanni Bellini.

In the woodcuts prepared for the Italian edition we see the first evidence of the transition from medieval to modern anatomical illustration. In the 1491 edition, the woodcut of the female viscera—like those of the Zodiac Man, Bloodletting Man, Wound-Man, etc.—was derived from the traditional non-representational squatting figure found in medieval medical manuscripts. However, the illustrations for the Italian edition "included an entirely redesigned figure showing female anatomy. . . . The scholastic figure from 1491 must have irritated the eyes of the artistic Venetians to such a degree that they immediately abandoned it. After this the female figure actually sits in an armchair, so that the traditional [squatting] position corresponds to a real situation" (Herrlinger, History of Anatomical Illustration, 66). 

Choulant, History and Bibliography of Anatomical Illustration (1920) 115-122.  Herrlinger  28-29; 65-66. J. Norman (ed) Morton's Medical Bibliography 5th ed (1991) no. 363.  Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) no. 1211 (1495 edition). ISTC no. ik00013000.

♦ You can view a digital facsimile from the website of Harvard University Libraries at this link: http://pds.lib.harvard.edu/pds/view/7622337?n=8&imagesize=1200&jp2Res=.125, accessed 01-02-2009.

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The Illustration of a Printing Office and Bookshop in a Printed Book February 18, 1499

The first illustration of a printing press and printing office in a printed book appears in La grât danse macabre, published in Lyons by Mathias Huss. The image shows death visiting a printing office and a bookseller's shop.

Huss's book was one of numerous editions of The Dance of Death, or Danse macabre. 

"The first known illustration of a printing press was certainly not drawn to enlighten future generations as to its characteristics. It appears in an edition of the Danse Macabre, published in Lyons by Mathias Huss in 1499. Death is depicted carrying off a printer and a bookseller, and, such as it is, we may take it that the cut illustrates a French fifteenth-century printing office. Unfortunately, although the general construction of press can be made out, the very aspect which would have been of most interest—the way in which the platen was hung—is obscured by the struggling figure of the pressman. However, the illustration does show clearly the supports, or stays, between the top of the top of the press and the ceiling, which were found to be necessary to keep the press stable; a course wooden screw, and a straight pole or bar. Particularly interesting is the plank held up by a stay and on which there is a box, to which we may presume a tympan is hinged by what look like leather straps. No winding mechanism is visible and it may be conjectured that the box was pushed under the platen by hand at this date. The other pressman (or 'beater') is holding an ink-ball, which hardly changed in appearance until it was replaced by a roller some three hundred and fity years later. Two ink-balls were used to ink the forme. They were made of untanned leather or sheepskin, stuffed with wool or hair, and nailed around a wooden handle or stock. Ink was spread out on to a slab and rubbed out thinly with a wooden device known as a brayer.

"The little rest, or gallows, give additional credence of the idea that there was a tympan to be thrown back on it when the forme was being inked. The unusual position of the pressman, who usually stood next to his companion, is probably the result of the artist's license as he wanted to show the figure of Death full face" (Kinsman, The Darker Vision of the Renaissance: Beyond  the Fields of Reason [1974] 25).

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1600 – 1650

Images of Revolutionary Discoveries Concerning the Universe March 1610

Galileo Galilei publishes his Sidereus Nuncius, or Starry Messenger, in Venice in an edition of 550 copies.

The Sidereus Nuncius described and illustrated with copperplate engravings the first astronomical observations made through a telescope. Its images provided revolutionary new information about the universe.

After learning in 1609 that a Dutchman, Hans Lippershey, had invented an instrument that made faraway objects appear closer, Galileo applied himself to discovering the principle behind this instrument and by the end of 1609 had built a telescope of about thirty power. This he probably first turned to the heavens in October 1609, with astronishing and revolutionary results. In contradiction to the doctrines of Aristotle and Ptolemy, which taught that the celestrial sphere and its planets and stars were perfect and unchanging, Galileo's telescope showed the surface of the moon was rough and mountainous, and the Milky way was composed of thickly clustered stars. In addition the telescope revealed for the first time four of Jupiter's satellites, as well as stars not visible to the naked eye.

"He sent a copy of the book, along with the telescope he had been using, to the Grand Duke of Tuscany Cosimo II de’ Medici. Dr. [Owen] Gingerich said the pamphlet amounted to 'a job application' to the Medici family for whom, in one of history’s first examples of branding, Galileo named the four satellites of Jupiter. 'Other planets were gods or goddesses,' said Paolo Galluzzi, director of the Florence institute. 'The only humans with position in sky were Medicis.' The ploy worked, Cosimo II hired Galileo as his astronomer, elevating him from a poorly paid professor at the University of Padua to a celebrity, making the equivalent of $300,000, a year, Dr. Galluzzi said. Galileo returned the favor by giving Cosimo another telescope, clad in red leather and stamped with decorations" (Dennis Overbye, "A Telescope to the Past as Galileo Visits the U.S.", The New York Times, March 27, 2009.)

Sidereus Nuncius contained only the bare facts of Galileo's observations without any overt reference to the controversial Copernican theory, yet it aroused sensation among the European learned community, for it provided the first hard evidence that the Aristotelian-Ptolemaic view of the universe contained inaccuracies.

It is thought that Galileo built dozens of telescopes, of which two survive, both in the Institute for the History of Science in Florence, Italy. One covered in decorated leather, which Galileo sent to Grand Duke Cosimo II de' Medici, retains only one of its original lenses, but the other, covered only in varnished paper, contains its original functioning optics, and has its focal length labeled in Galileo's handwriting on the outside of its tube. This telescope was loaned to the Franklin Institute in Philadelphia for an exhibition from April to September 2009. (The online article in The New York Times includes a video showing the original telescope being unpacked in Philadelphia.)

Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) no. 855.

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At Attempt to Record All Human Knowledge in Visual Form Circa 1625 – 1665

The "Museo Cartaceo" ("Paper Museum"), a collection of more than 7,000 watercolors, drawings and prints assembled by the Roman patron and collector Cassiano dal Pozzo and his youngest brother Carlo Antonio, represents one of the most significant attempts made before the age of photography to embrace the widest range of human knowledge in visual form. Documenting ancient art and architecture, botany, geology, ornithology and zoology, the collection significant tool for understanding the cultural and intellectual concerns of a period during which the foundations of our own scientific methods were laid down.

"The Paper Museum reflects the taste and intellectual breadth of Cassiano dal Pozzo, one of the most learned and enthusiastic of all seventeenth-century Roman collectors. As secretary to Cardinal Francesco Barberini, patron of artists such as Poussin, and a friend of Galileo, Cassiano crossed the boundaries of artistic, scientific and political disciplines to create his unique visual encyclopaedia. His patronage extended to both the well-known and the lesser-known artists of his day, and his close connections with leading European scientists, scholars and philosophers kept him informed of the latest archaeological and scientific discoveries. His younger brother Carlo Antonio came to share his interests and played a significant role in augmenting and arranging the collection.

"Through his association with Federico Cesi, Prince of Acquasparta (1585–1630), and his membership of the Accademia dei Lincei (the first modern scientific society, founded by Cesi), Cassiano assembled visual evidence of scientifically – and for the first time microscopically – observed natural phenomena, thus establishing a firm basis for scientific classification. Fruit, flora, fungi, fauna, minerals and fossils – all were meticulously recorded, whether commonplace or exotic. He applied the same rigour and systematic methodology to his antiquarian studies: classical and early medieval monuments and artefacts were painstakingly drawn and classified to form a unique survey of ancient architecture, religion, custom, dress and spectacle" (http://warburg.sas.ac.uk/pozzo/prospectus.pdf, accessed 0-03-2010).

The "Paper Museum" was sold by Cassiano’s heirs to the Albani Pope Clement XI , who resold it to his connoisseur nephew Cardinal Alessandro Albani in the early eighteenth century. It remained in the Albani collection until a substantial portion was acquired by George III, also a scientific amateur, in 1762 for his library at Buckingham House. In 1834, the collection was transferred to the Royal Library created by William IV at Windsor Castle, where it forms part of the Royal Collection. Other portions are at the British Library, the British Museum, the botanical gardens at Kew (mycological specimens) , the library of Sir John Soane's Museum. Portions not purchased for George III are preserved at the Institut de France and various other public and private collections. 

Since the 1990s a project has been underway to publish the drawings and prints in the ‘Museo Cartaceo’ in a series of  thirty-six volumes, arranged by subject matter following the method of classification employed by Cassiano himself.  The series is entitled The Paper Museum of Cassiano dal Pozzo ~ A Catalogue Raisonné.

Filed under: Art , Art and Science, Medicine, Technology, Collecting Books, Manuscripts, Art, Graphics / Visualization / Animation, Museums, Natural History, Organization of Information / Taxonomy, Prints and Printmaking | Bookmark or share this entry »

"Je pense, donc je suis." 1637

French philosopher, mathematician, and scientist René Descartes issues his Discours de la méthode pour bien conduire sa raison, & chercher la verité‚ dans les sciences. As Descartes spent much of his life in the Dutch Republic, he had the work published in Leiden.

Descartes's Discours presented an outline of Cartesian scientific method, summed up in the famous Four Rules presented in Book 2, together with scientific treatises intended to illustrate the method's range. The four rules may be stated as :

 1. "The first was never to accept anything for true which I did not clearly know to be such; that is to say, carefully to avoid precipitancy and prejudice, and to comprise nothing more in my judgment than what was presented to my mind so clearly and distinctly as to exclude all ground of doubt.

2. "The second, to divide each of the difficulties under examination into as many parts as possible, and as might be necessary for its adequate solution.

3. "The third, to conduct my thoughts in such order that, by commencing with objects the simplest and easiest to know, I might ascend by little and little, and, as it were, step by step, to the knowledge of the more complex; assigning in thought a certain order even to those objects which in their own nature do not stand in a relation of antecedence and sequence.

4.  "And the last, in every case to make enumerations so complete, and reviews so general, that I might be assured that nothing was omitted.

"The enumerations have in time developed into many forms. He suggested drawing boxes on a paper, and connecting them. This idea has led to a multitude of graphic thinking aids that we use today" (Wikipedia article on Discourse on the Method, accessed 03-03-2009).

The work includes three scientific treatises: Dioptrique, containing Descartes's derivation of the law of refraction; Météores; and Géométrie. The work included his invention of the Cartesian coordinate system and the foundation of analytic geometry, the bridge between algebra and geometry, crucial to the invention of calculus and analysis. Though Descartes' most  famous statement is best known by its Latin translation, it was first published in the Discours as "Je pense, donc je suis," and later translated into Latin in his Principia philosophiae as "Cogito, ergo sum."

Carter & Muir, Printing and the Mind of Man (1967) no. 129. Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) no. 621.

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1650 – 1700

The First Published Illustrated Catalogue of an Art Collection 1660

David Teniers the Younger issues the Theatrum Pictorium, a catalogue of 243 Italian paintings belonging to his patron, Hapsburg Archduke Leopold Wilhelm.

Containing the engraved reproductions of 243 paintings, this was the first published illustrated catalogue of an art collection.

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Graphic Portrayal of the Hitherto Unknown Microcosm 1665

Robert Hooke publishes Micrographia: Or Some Physiological Descriptions of Minute Bodies Made by Magnifying Glasses in London. This was the first book devoted entirely to microscopical observations, and also the first book to pair its microscopic descriptions with profuse and detailed illustrations. This graphic portrayal of the hitherto unknown microcosm had an impact rivalling that of Galileo's Sidereus nuncius (1610), which was the first book to include images of the macrocosm shown through the telescope. It was also the second book published under the auspices of the Royal Society of London.

Hooke began his observations with studies of non-living materials, such as woven cloth and frozen urine crystals, then proceeded to investigations of plant and animal life.  He published the first studies of insect anatomy, giving a lucid account of the compound eye of the fly, and illustrating the microscopic details of such structures as apian wings, flies' legs and feet, and the sting of the bee.  His famous and dramatic portraits of the flea and louse, a frightening eighteen inches long, are hardly less startling today than they must have been to Hooke's contemporaries.  His botanical observations include the first description of the plant-like form of molds, and of the honeycomb-like structure of cork, which last he described as being composed of "cellulae"— thereby coining the modern biological usage of the work "cell" to describe the basic microscopic units of tissue.

♦ You can page through a digital facsimile of the first edition of Hooke's Micrographia at the National Library of Medicine's website at this link.

Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) no. 1092.

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Anatomy in the Style of Dutch Still-Life Painting 1685

Dutch physician, anatomist, poet, and playwright Govert Bidloo publishes Anatomia humani corporis. This large folio contains an engraved title, engraved portrait of Bidloo by Abraham Bloteling after Gérard de Lairesse and 105 engraved plates after Lairesse, probably by Bloteling and Peter and Philip van Gunst. The work was issued in  Amsterdam for the widow of Joannes van Someren, the heirs of Joannes van Dyk, Henry Boom and widow of Theodore Boom.

Considered as an artistic meditation on anatomy, Gerard de Lairesse’s designs are a total departure from the idealistic tradition inaugurated by the Vesalian woodcuts. They are also worlds apart from the productions of the Odoardo Fialetti - Giulio Casserio collaboration. Lairesse displayed his figures with everyday realism and sensuality, contrasting the raw dissected parts of the body with the full, soft surfaces of undissected flesh surrounding them; placing flayed, bound figures in ordinary nightclothes or bedding; setting objects such as a book, a jar, a crawling fly in the same space as a dissected limb or torso. He thus brought the qualities of Dutch still-life painting into anatomical illustration, and gave a new, darker expression to the significance of dissection. De Lairesse’s images of dissected pregnancies and premature infants also reflect compassion—a quality unusual in art that was intended primarily to be scientific.

A painter and writer on art theory, Lairesse was influenced by Rembrandt, who painted his portrait in 1665, and also by the French styles of Nicolas Poussin and Claude Lorrain. The French called Lairesse the “Dutch Poussin.” Lairesse suffered from congenital syphilis, which gave him a deformed nose visible in Rembrandt’s portrait. Perhaps because he had always lived with disease Lairesse had more than a casual interest in medicine. Syphilis made him blind in 1690, and for the rest of his active life Lairesse supported himself by lecturing and writing about art, publishing two books on drawing and painting which were widely reprinted and translated throughout the eighteenth century.

Some of Lairesse’s drawings were probably engraved by Abraham Bloteling. A line engraver and creator of mezzotint plates who worked in both Holland and England, Bloteling was particularly famous for the quality of his mezzotints, for which he initiated a more thorough system of preparing the grounds, and may have invented the rocker. According to Choulant, Haller and Moehsen believed that some plates in the series were engraved by the brothers Pieter and Philip van Gunst. Despite imperfections from the point of view of dissection, which Choulant and others have pointed out, the Bidloo—de Lairesse anatomical studies reflect much that is good, including early depictions of skin and hair from observation with a microscope.

Bidloo began this project with de Lairesse around 1676 during a period in which he was also writing plays in Amsterdam, obtaining his medical degree, and working as a surgeon. It would appear that Bidloo brought his flair for drama to the conception and realization of this project. The 105 large drawings were probably completed about 1682, after which the plates had to be engraved—a huge production.

Choulant, History and Bibliography of Anatomic Illustration (1920) 250. Dumaître, La Curieuse Destiné des Planches Anatomiques de Gérard de Lairesse (1982). Hofer, Baroque Book Illustration, 146. Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) No. 231. Roberts & Tomlinson, The Fabric of the Body, 309-17. Wax, The Mezzotint: History and Technique (1990) 25-26.

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Baroque Anatomy and Plagiarism 1698

English surgeon and anatomist William Cowper publishes The Anatomy of Humane Bodies. . . .The large folio volume includes a mezzotint portrait of Cowper by Smith after Closterman, an allegorical engraved title attributed to Abraham Bloteling with pasted-on English title in cartouche, a second engraved title with vignette by Sturt, and  114 plates, of which 105 are designed by Gérard de Lairesse and probably engraved by Bloteling, and 9 plates mostly drawn and engraved by Michael van der Gucht. The volume is printed in Oxford at the Sheldonian Theatre and issued in London by Samuel Smith & Benjamin Walford.

This is the first edition in English of the original plates designed for Govert Bidloo by Gérard de Lairesse, a painter who rivaled Rembrandt in popularity in his time. The plates were originally issued with Bidloo's Latin text and published in 1685. (See the entry in this database.) Bidloo’s text, however, was widely criticized, and perhaps because of this Cowper obtained 300 sets of the original plates from the publishers in Amsterdam, and arranged to supply an entirely new text in English to accompany a reissue of the original engravings, with a few additions. The new English text was clearly superior, and the basis for later Latin editions, and Cowper also commissioned nine  new plates. However, Cowper did not acknowledge Bidloo, even going so far as to paste over Bidloo’s name with his own in the cartouche on the engraved allegorical title. This action resulted in a bitter plagiarism dispute between the two-- one of the most famous in medical history. In 1700 Bidloo went so far as to publish his Gulielmus Cowper, criminalis literari citatus, coram tribunali attacking Cowper in considerable detail.  Russell, British Anatomy, 211.

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1700 – 1750

Invention of Color Printing 1719

Working in London, the painter Jacob Christoph le Blon secures a patent from George I for a process which he calls "printing paintings."

To prepare each of his three printing plates, Le Blon used the technique of mezzotint engraving: a copper sheet is uniformly roughened with the finely serrated edge of a burring tool, and local regions are then polished, to varying degrees, in order to control the amount of ink that they are to hold.

To develop his process Le Blon needed to find three colored inks of suitable transparency, and to analyze the color that was to be reproduced into its components. Sometimes he used a fourth plate, carrying black ink. This technique allowed the use of thinner layers of colored ink, reducing cost, and accelerating drying.

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Possibly the First Color-Printed Mezzotint Published 1721

Much as fifteenth century printers viewed printing by moveable type as a less expensive way to reproduce texts that had previously been reproduced by manuscript copying, Jacob Christoph Le Blon viewed his process of color printing as a less expensive way of producing or reproducing color paintings.

In London Le Blon formed a company called The Picture Office to produce color prints. Ludwig Choulant stated that in 1721 Le Blon issued a separate print depicting the male sexual organs entitled Préparation anatomique des parties de l’homme, servants a la generation, faites sur les decouvertes les plus modernes. This print, which I have not seen, may be the first, or among the first, color-printed mezzotints ever published.

Choulant, History and Bibliography of Anatomic Illustration (1920) 265-66.

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First Use of Color Printing in a Medical or Scientific Book 1736

Bernhard Siegfried Albinus of Leiden publishes Dissertatio de arteries et venis intestinorum hominis. Adjecta icon coloribus distincta containing a color mezzotint printed by the painter Jan Ladmiral.

This was among the earliest applications of color printing, and the first use of color printing in a medical or scientific book. Between 1736 and 1741 Albinus issued six pamphlets containing color mezzotints by Ladmiral , forming the first series of full-color anatomical color-printed illustrations ever made.  They are also the only color prints produced by Jan Ladmiral. Ladmiral had learned the process of color printing from the artist Jacob Christoph le Blon, the inventor of the process for printing color mezzotints using the three primary colors.

Choulant, History and Bibliography of Anatomic Illustration (1920)  265-66 for Le Blon, and 267-69 for Ladmiral.

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The Cool, Elegant Aesthetic of Anatomy 1747

Dutch physician and anatomist Bernhard Siegfried Albinus publishes Tabulae sceleti et musculorum corporis humani in Leiden at the printing office of Johan & Hermann Verbeek.

The plates in this large folio work are unsurpassed for their cool, elegant aesthetic and scientific accuracy. They were drawn and engraved by Jan Wandelaar, a pupil of the engravers Jacob Fokema and Guillem van der Gouwen, and the painter Gérard de Lairesse, who prepared the drawings for Govert Bidloo's atlas (referenced in this database). Prior to working for Albinus, Wandelaar worked for anatomist Friedrik Ruysch. Albinus, however, provided Wandelaar with the opportunity for the full expression of his talents as a draftsman and engraver. For many years Wandelaar worked nearly exclusively for Albinus, and lived in Albinus' house, illustrating the long series of superb books which Albinus produced. Choulant states that when Wandelaar died Albinus fell into a severe depression, from which he only gradually recovered. The Tables of the Skeleton and Muscles of the Human Body represents the apogee of an exceptional collaboration between physician and artist which lasted from 1721 until the artist's death in 1754, and resulted in a series of unsurpassed publications.

Roberts and Tomlinson described the innovative method that Wandelaar and Albinus devised for the transfer of the most accurate and proportional images of the anatomy to the drawings, using two nets, or grids, of small cords. The first plates are finished representations of the skeleton and are each accompanied by an outline-plate of the same size. The following 9 plates represent complete finished musclemen, each with an additional outline plate. The 14 plates following these represent special muscles and parts of muscles. Each of the very numerous figures on these last 14 plates is supplied with an outline-drawing unless the letters are engraved directly upon the finished figures. There are a total of 40 plates.

The 3 finished plates of the skeleton and the 9 finished muscle men are some of the most beautiful plates in the history of engraving. Wandelaer placed each figure in a carefully chosen landscape setting, and the artistic results are so pleasantly successful that the anatomical figures, although composed of many separate parts, appear to be actually stepping out of the picture.

Choulant, History and Bibliography of Anatomic Illustration (1920) 276-83. Roberts & Tomlinson, The Fabric of the Human Body (1992) 320-339. J. Norman (ed) Morton's Medical Bibliography (1991) No. 399. Hook & Norman, The Haskell F. Norman Library of Science and Medicine (1991) No. 29. Sappol, Dream Anatomy (2006) 118-19.

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1750 – 1800

The First Timeline Charts 1765

British theologian, dissenting clergyman, natural philosopher, educator, and political theorist Joseph Priestley publishes A Chart of Biography in London with A Description of a Chart of Biography. 

These were the first timeline charts, in which individual bars were used to visualize the life span of a person, allowing the comparison of the lifespans of many people.

"The Chart of Biography covers a vast timespan, from 1200 BC to 1800 AD, and includes two thousand names. Priestley organized his list into six categories: Statesman and Warriors; Divines and Metaphysicians; Mathematicians and Physicians (natural philosophers were placed here); Poets and Artists; Orators and Critics (prose fiction authors were placed here); and Historians and Antiquarians (lawyers were placed here). Priestley's 'principle of selection' was fame, not merit; therefore, as he mentions, the chart is a reflection of current opinion. He also wanted to ensure that his readers would recognize the entires on the chart. Priestley had difficulty assigning all of the people listed to individual categories; he attempted to list them in the category under which their most important work had been done. Machiavelli is therefore listed as a historian rather than a statesman and Cicero is listed as a statesman instead of an orator. The chart was also arranged in order of importance; 'statesmen are placed on the lower margin, where they are easier to see, because they are the names most familiar to readers' " (Wikipedia article on A Chart of Biography, accessed 03-16-2010).

 

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Foundation of Statistical Graphics: the Line Chart and Bar Chart 1785 – 1786

In 1785 Scottish engineer and political economist William Playfair issued in London a privately circulated preliminary edition of his The Commercial and Political Atlas; Representing, by Means of Stained Copper-Plate Charts, the Exports, Imports, and General Trade of England, at a Single View. 

The next year Playfair formally published the work in London with an even longer title as The Commercial and Political Atlas; Representing, by Means of Stained Copper-Plate Charts, the Exports, Imports, and General Trade of England, at a Single View. To which are Added, Charts of the Revenue and Debts of Ireland, Done in the Same Manner by James Correy.  For this work Playfair invented the line chart or line graph, present in the book in 43 variants, and the bar chart of bar graph, represented by a single example. The first 10 plates were engraved by Scottish engraver and cartographer John Ainslie in 1785 for the preliminary edition; the remainder were engraved by Samuel John Neele. It is thought that Playfair, often short of funds, may have hand-colored the charts himself—the coloring process that he curiously designated as "staining" in the titles.

"Playfair had a variety of careers. He was in turn a millwright, engineer, draftsman, accountant, inventor, silversmith, merchant, investment broker, economist, statistician, pamphleteer, translator, publicist, land speculator, convict, banker, ardent royalist, editor, blackmailer and journalist. On leaving Watt's company in 1782, he set up a silversmithing business and shop in London, which failed. In 1787 he moved to Paris, taking part in the storming of the Bastille two years later. He returned to London in 1793, where he opened a "security bank", which also failed. From 1775 he worked as a writer and pamphleteer and did some engineering work" (Wikipedia article on William Playfair, accessed 03-16-2010).

Playfair, The Commercial and Political Atlas and Statistical Breviary, Edited and Introduced by Howard Wainer and Ian Spence (2005). This reproduces in color the third edition (1801) of the atlas with the first edition (1801) of the breviary.

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1800 – 1850

Invention of the Pie Chart 1801

Scottish engineer and political economist William Playfair publishes in London The Statistical Breviary; Shewing, on a Principle Entirely New, the Resources of Every State and Kingdom in Europe; Illustrated with Stained Copper-Plate Charts, Representing the Physical Powers of Each Distinct Nation with Ease and Perspicuity. To which is added, a Similar Exhibition of the Ruling Powers of Hindoostan.

In this work Playfair invented the pie chart.  It has also been suggested that Playfair, often short of funds, may have colored the charts himself—the process he characterized as "staining" in the title.

Playfair, The Commercial and Political Atlas and Statistical 
Breviary
, Edited and Introduced by Howard Wainer and Ian Spence (2005). This edition reproduces in color the third edition of the atlas (1801) and the first edition of the breviary (1801).

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The Most Famous Image in the Early History of Computing 1839

Weaver Michel-Marie Carquillat, working for the firm of Didier, Petit et Cie, in Lyon, France weaves in fine silk a Portrait of Joseph-Marie Jacquard, The image, including caption and Carquillat’s name, taking credit for the weaving, is 55 x 34 cm.; the full piece of silk including blank margins is 85 x 66 cm.

This image, of which only about six examples are known, was woven on the Jacquard loom using 24,000 Jacquard cards, each of which had over 1000 hole positions. The process of mis en carte, or converting the image details to punched cards for the Jacquard mechanism, for this exceptionally large and detailed image, would have taken several workers many months, as the woven image convincingly portrays superfine elements such as a translucent curtain over glass window panes. Once all the “programming” was completed, the process of weaving the image with its 24,000 punched cards would have taken more than eight hours, assuming that the weaver was working at the usual Jacquard loom speed of about forty-eight picks per minute, or about 2800 per hour. More than once this woven image was mistaken for an engraved image. The image was produced only to order, most likely in an exceptionally small number of examples. The only recorded examples are those in the Metropolitan Museum of Art, the Science Museum, London, The Art Institute of Chicago, and the Computer History Museum, Mountain View, California.

The image was the subject of the book by James Essinger entitled, Jacquard’s Web. How a hand loom led to the birth of the information age (2004). To Charles Babbage the incredible sophistication of the information processing involved in the mis en carte -- what we call programming -- of this exceptionally elaborate and beautiful image confirmed the potential of using punched cards for the inputting, programming, and outputting and storage of information in his design and conception of the first general-purpose programmable computer--the Analytical Engine. The highly aesthetic result also confirmed to Babbage that machines were capable of amazingly complex and subtle processes—processes which might eventually emulate the subtlety of the human mind.

“In June 1836 Babbage opted for punched cards to control the machine [the Analytical Engine]. The principle was openly borrowed from the Jacquard loom, which used a string of punched cards to automatically control the pattern of a weave. In the loom, rods were linked to wire hooks, each of which could lift one of the longitudinal threads strung between the frame. The rods were gathered in a rectangular bundle, and the cards were pressed one at a time against the rod ends. If a hole coincided with a rod, the rod passed through the card and no action was taken. If no hole was present then the card pressed back the rod to activate a hook which lifted the associated thread, allowing the shuttle which carried the cross-thread to pass underneath. The cards were strung together with wire, ribbon or tape hinges, and fan-folded into large stacks to form long sequences. The looms were often massive and the loom operator sat inside the frame, sequencing through the cards one at a time by means of a foot pedal or hand lever. The arrangement of holes on the cards determined the pattern of the weave.

“As well as patterned textiles for ordinary use, the technique was used to produce elaborate and complex images as exhibition pieces. One well-known piece was a shaded portrait of Jacquard seated at table with a small model of his loom. The portrait was woven in fine silk by a firm in Lyon using a Jacquard punched-card loom. The image took 24,000 cards to produce, and each card had over 1,000 hole positions. Babbage was much taken with the portrait, which is so fine that it is difficult to tell with the naked eye that it is woven rather than engraved. He hung his own copy of the prized portrait in his drawing room and used it to explain his use of the punched cards in his Engine. The delicate shading, crafted shadows and fine resolution of the Jacquard portrait challenged existing notions that machines were incapable of subtlety. Gradations of shading were surely a matter of artistic taste rather than the province of machinery, and the portrait blurred the clear lines between industrial production and the arts. Just as the completed section of the Difference Engine played its role in reconciling science and religion through Babbage’s theory of miracles, the portrait played its part in inviting acceptance for the products of industry in a culture in which aesthetics was regarded as the rightful domain of manual craft and art” (Swade, The Cogwheel Brain. Charles Babbage and the Quest to Build the First Computer [2000] 107-8).

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The First Scientific Instrument to Record Scientific Information in Real Time 1847

German physician and physiologist Carl Friedrich Wilhem Ludwig publishes "Beiträge zur Kenntniss des Einflusses der Respirationsbewegungen auf den Blutlauf im Aortensysteme" in Archiv für Anatomie, Physiologie und wissenschaftliche Medizin (1847) 242-302.

This was the Ludwig's first description of his kymograph, the first instrument to record scientific information in graphic form in real time, which Ludwig created by modifying Poiseuille’s hemodynamometer so that it could record its results graphically. This device, further modified by Marey and Chaveau, became a standard tool for the graphic recording of experimental results; it is illustrated in Ludwig's plated numbered 10 in the journal volume. 

Ludwig's paper was accompanied by 5 plates showing the apparatus and its method of graphic recording on a metal drum covered with smoked paper which was scratched with a moving stylus, leaving smoke-free lines. These paper sheets were then removed from the drum and fixed with varnish to preserve the record.

J. Norman (ed). Morton's Medical Bibliography 5th ed (1991) no. 770.

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1875 – 1900

Flatland: A Romance of Many Dimensions 1884

English clergyman and headmaster Edwin A. Abbott publishes a work of scientific fantasy entitled Flatland: A Romance of Many Dimensions. With illustrations by the Author, A SQUARE.

"It is a charming, slightly pedestrian tale of imaginary beings; polygons who live in a two-dimensional universe of the Euclidean plane. Just below the surface, though, it is a biting satire on Victorian values--especially as regards women and social status-- and an accomplished and original piece of scientific popularization about the fourth dimension. And, perhaps, an allegory of a spiritual journey" (Ian Stewart, editor, The Annotated Flatland [2002] ix).

♦ In 2008 Ladd Ehlinger Jr. issued an excellent computer-animated film of Flatland, which he characterizes as a tale of "math, physics, dimensionality, philosophy, religion and war." You can view clips from the film on Ehlinger's website and also order autographed copies of the DVD directly from the site.

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Nomograms: A Graphical Method of Calculation 1891

French engineer and applied mathematician Philbert Maurice d'Ocagne publishes Nomographie, les calculs usuels effectués au moyen des abaques. In this work on nomograms or nomographs he

"presented the first outline of a rationally ordered discipline embracing all the individual procedures of nomographical calulation then known. Pursuing this subject, he succeeded in defining and classifying the most general modes of representation applicable to equations with an arbitrary number of variables. The results of all these investigations, along with a considerable number of applications . . .  [he] set forth in Traité de nomographie (1899), which was followed by other more or less developed expositions. This material appeared in fifty-nine partial or entire translations in fourteen languages" (Dictionary of Science Biography X [1974] 170). 

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The First Animated Films October 28, 1892

Charles-Émile Reynaud, inventor of the praxinoscope, an animation system using loops of 12 pictures,  creates the first animated film.

"On October 28, 1892 at Musée Grévin in Paris, France he exhibited animations consisting of loops of about 500 frames, using his Théâtre Optique system - similar in principle to a modern film projector" (Wikipedia article on History of Animation, accessed 05-24-2009).

"The show, billed as Pantomimes Lumineuses, included three cartoons, Pauvre Pierrot, Un bon bock, and Le Clown et ses chiens, each consisting of 500 to 600 individually painted images and lasting about 15 minutes. Reynaud acted as the projectionist and the show was accompanied by a piano player. Although the films shown by the Lumière Brothers in 1895 eclipsed it, the show stayed at the Musée Grévin until 1900 by which time over 500,000 people had seen it" (Wikipedia article on Théâtre Optique, accessed 05-24-2009).

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The First Systematic Classification of Calculating Machines 1894

Philbert Maurice d'Ocagne publishes Le Calcul simplifiée par procèdes mécaniques et graphiques. This contains the first systematic classification of calculating machines.

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Perhaps the Earliest Example of Stop-Motion Animation 1899

Matches: An Appeal, an English short subject by Arthur-Melbourne Cooper, developed for the Bryant and May Matchsticks company, may be the earliest surviving example of stop-motion animation. It involved stop-motion animation of wired-together matches writing a patriotic call to action on a blackboard.

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1910 – 1920

Graphic Methods for Presenting Facts 1914

Willard C. Brinton publishes Graphic Methods for Presenting Facts in New York at The Engineering Magazine Company.

This was the first book on information graphics published in the United States.

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The Basis for Computed Tomography 1917

Austrian mathematician Johann Radon demonstrates that the image of a three-dimensional object can be constructed from an infinite number of two-dimensional images of the object.

About sixty-five years later Radon's work was applied in the invention of computed tomography.

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1930 – 1940

The Bettmann Archive; the Beginning of the Visual Age 1938

The Bettmann Archive, founded in New York in 1936 by Otto Bettmann, a refugee from Nazi Germany, contains 15,000 images.  Bettmann later characterized this time as "the beginning of the visual age."

By 1980, the year before Bettmann sold the archive to the Kraus-Thomson Organization, the archive contained 2,000,000 images, carefully selected for their historical value, mainly under the five categories of world events, personalities, lifestyles, advertising art, and art and illustrations.

In 1984 the Kraus-Thomson Organization acquired the extensive United Press International (UPI) collection, containing millions of worldwide news and lifestyle photographs taken by photographers working for United Press International, International News Photos, Acme Newspictures, and Pacific and Atlantic.

In 1995 Corbis, a company controlled by Bill Gates, bought the Bettmann Archive.

"Beginning in 1997, Corbis spent five years selecting images of maximum historical value and saleability for digitization. More than 1.3 million images (26% of the collection) have been edited and 225,000 have been digitized. Because of this effort, more images from the Bettmann Archive are available now than ever before.

"In 2002, the Archive was moved to a state-of-the-art, sub-zero film preservation facility in western Pennsylvania. The 10,000-square-foot underground storage facility is environmentally-controlled, with specific conditions (minus -20°C, relative humidity of 35%) calculated to preserve prints, color transparencies, negatives, photographs, enclosures, and indexing systems" (http://www.corbis.com/BettMann100/Archive/Preservation.asp, accessed 01-17-2010).

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1940 – 1945

Borges' Universe as a Library, or Universal Library 1941

Argentine writer and library Jorge Luis Borges publishes the short story La biblioteca de Babel (The Library of Babel) in his collection of stories entitled El Jardín de senderos que se bifurcan (The Garden of Forking Paths). That entire book was, in turn, included in his much-reprinted Ficciones (1944). In 1962 two different English-language translations of The Library of Babel appeared: one by James E. Irby in a collection of Borges's works entitled Labyrinths and the other by Anthony Kerrigan as part of a collaborative translation of the Ficciones. A new translation by Andrew Hurley appeared in 1998 as part of a translation of the Collected Fictions. Hurley's translation of The Library of Babel was republished separately in 2000 by David R. Godine with reproductions of eleven etchings by Erik Desmazières illustrating Borges' text.

Borges' story of a universe in the form of a library, or an imaginary universal library has been viewed as a fictional or or philosophical predictor of characteristics and criticisms of the Internet.

"Borges's narrator describes how his universe consists of an endless expanse of interlocking hexagonal rooms, each of which contains the bare necessities for human survival—and four walls of bookshelves. Though the order and content of the books is random and apparently completely meaningless, the inhabitants believe that the books contain every possible ordering of just a few basic characters (letters, spaces and punctuation marks). Though the majority of the books in this universe are pure gibberish, the library also must contain, somewhere, every coherent book ever written, or that might ever be written, and every possible permutation or slightly erroneous version of every one of those books. The narrator notes that the library must contain all useful information, including predictions of the future, biographies of any person, and translations of every book in all languages. Conversely, for many of the texts some language could be devised that would make it readable with any of a vast number of different contents.

"Despite — indeed, because of — this glut of information, all books are totally useless to the reader, leaving the librarians in a state of suicidal despair. However, Borges speculates on the existence of the 'Crimson Hexagon', containing a book that contains the log of all the other books; the librarian who reads it is akin to God" (Wikipedia article on The Library of Babel, accessed 05-25-2009).

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1945 – 1950

Invention of Holography 1947

Hungarian physicist Dennis Gabor invents holography.

"Holography is a technique that allows the light scattered from an object to be recorded and later reconstructed so that it appears as if the object is in the same position relative to the recording medium as it was when recorded. The image changes as the position and orientation of the viewing system changes in exactly the same way as if the object was still present, thus making the recorded image (hologram) appear three dimensional. Holograms can also be made using other types of waves. The technique of holography can also be used to optically store, retrieve, and process information. While holography is commonly used to display static 3-D pictures, it is not yet possible to generate arbitrary scenes by a holographic volumetric display" (Wikipedia article on holography, accessed 04-26-2009).

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1950 – 1955

"Can Man Build a Superman?" January 23, 1950

The cover by Boris Artzybasheff on the January 23, 1950 issue of TIME Magazine depicts the Harvard Mark III partly electronic and partly electromechanical computer as a Naval officer in Artzybasheff's "bizarrely anthropomorphic" style. The caption under the image reads, "Mark III. Can Man Build a Superman?" The cover story of the magazine is entitled "The Thinking Machine."

The Mark III, delivered to U.S. Naval Proving Ground at the US Navy base at Dahlgren, Virginia in March 1950, operated at 250 times the speed of the Harvard Mark I (1944). 

Among its interesting elements,  the Time article includes an early use of the word computer for machines rather than people. The review of Wiener's Cybernetics published in TIME in December 1948, and noticed in this database, referred to the machines as calculators.

"What Is Thinking? Do computers think? Some experts say yes, some say no. Both sides are vehement; but all agree that the answer to the question depends on what you mean by thinking.

"The human brain, some computermen explain, thinks by judging present information in the light of past experience. That is roughly what the machines do. They consider figures fed into them (just as information is fed to the human brain by the senses), and measure the figures against information that is "remembered." The machine-radicals ask: 'Isn't this thinking?'

"Their opponents retort that computers are mere tools that do only what they are told. Professor [Howard] Aiken, a leader of the conservatives, admits that the machines show, in rudimentary form at least, all the attributes of human thinking except one: imagination. Aiken cannot define imagination, but he is sure that it exists and that no machine, however clever, is likely to have any."

"Nearly all the computermen are worried about the effect the machines will have on society. But most of them are not so pessimistic as [Norbert] Wiener. Professor Aiken thinks that computers will take over intellectual drudgery as power-driven tools took over spading and reaping. Already the telephone people are installing machines of the computer type that watch the operations of dial exchanges and tot up the bills of subscribers.

"Psychotic Robots. In the larger, "biological" sense, there is room for nervous speculation. Some philosophical worriers suggest that the computers, growing superhumanly intelligent in more & more ways, will develop wills, desires and unpleasant foibles' of their own, as did the famous robots in Capek's R.U.R.

"Professor Wiener says that some computers are already "human" enough to suffer from typical psychiatric troubles. Unruly memories, he says, sometimes spread through a machine as fears and fixations spread through a psychotic human brain. Such psychoses may be cured, says Wiener, by rest (shutting down the machine), by electric shock treatment (increasing the voltage in the tubes), or by lobotomy (disconnecting part of the machine).

"Some practical computermen scoff at such picturesque talk, but others recall odd behavior in their own machines. Robert Seeber of I.B.M. says that his big computer has a very human foible: it hates to wake up in the morning. The operators turn it on, the tubes light up and reach a proper temperature, but the machine is not really awake. A problem sent through its sleepy wits does not get far. Red lights flash, indicating that the machine has made an error. The patient operators try the problem again. This time the machine thinks a little more clearly. At last, after several tries, it is fully awake and willing to think straight.

"Neurotic Exchange. Bell Laboratories' Dr. [Claude] Shannon has a similar story. During World War II, he says, one of the Manhattan dial exchanges (very similar to computers) was overloaded with work. It began to behave queerly, acting with an irrationality that disturbed the company. Flocks of engineers, sent to treat the patient, could find nothing organically wrong. After the war was over, the work load decreased. The ailing exchange recovered and is now entirely normal. Its trouble had been 'functional': like other hard-driven war workers, it had suffered a nervous breakdown" (quotations from http://www.time.com/time/magazine/article/0,9171,858601-7,00.html, accessed 03-05-2009).

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The First Graphical Display for a Computer April 20, 1951

Whirlwind I begins operation.

Whirlwind I included the first primitive graphical display on its vectorscope screen. (See Reading 8.7.)

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Perhaps the First Computer-Controlled Aesthetic System 1953

English cybernetician and psychologist Gordon Pask creates MusiColour, a computer-controlled aesthetic system that "drove an array of lights that adapted to a musician's performance" (Mason, a computer in the art room. the origins of british computer arts 1950-1980 [2008] 6). This was one of the earliest examples of "computer art."

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1955 – 1960

The Sage Air Defense System 1957

The first SAGE AN/FSQ7 is operational for the SAGE Air Defense System on a limited basis.

The system allowed online access, in graphical form, to data transmitted to and processed by its computers. Fully deployed by 1963, the IBM-built early warning system remained operational until 1984. With 23 direction centers situated on the northern, eastern, and western boundaries of the United States, SAGE pioneered the use of computer control over large, geographically distributed systems.

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1960 – 1970

"Computer Graphics" 1960

William A. Fetter, a researcher at Boeing, coins the term “computer graphics.”

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The First Computer-Animated Film 1961

Edward Zajak at Bell Labs produces the first computer-animated film, entitled Two-Gyro Gravity-Gradient Attitude Control System.

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"Online Man-Computer Communication" Circa June 1962

J.C.R. Licklider and Welden E. Clark publish “Online Man-Computer Communication,” calling for time-sharing of computers, for graphic displays of information, and the need for an improved graphical interface. (See Reading 10.6.)

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The First CAD Program December 1962

Demonstration of DAC-1 (Design Augmented by Computers), a joint development effort between General Motors and IBM, which began development in 1959. This was the first computer-assisted design (CAD) program.

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The First Graphical User Interface 1963

Ivan Sutherland, a student at MIT's Lincoln Laboratory working on the experimental TX- 2 computer, creates the first graphical user interface, or first interactive graphics program, in his Ph.D. thesis, Sketchpad: A Man-Machine Graphical Communication System. (See Reading 10.7.)

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Machine Perception of Three Dimensional Solids May 1963 – 1965

Computer scientist Lawrence G. Roberts publishes Machine Perception of Three Dimensional Solids, MIT Lincoln Laboratory Report, TR 315, May 1963. This contained "the first algorithm to eliminate hidden or obscured surfaces from a perspective picture" (Carlson, A Critical History of Computer Graphics and Animation, accessed 05-30-2009).

In 1965, Roberts implemented a homogeneous coordinate scheme for transformations and perspective,  publishing Homogenous Matrix Representation and Manipulation of N-Dimensional Constructs, MIT MS-1505. Roberts's "solutions to these problems prompted attempts over the next decade to find faster algorithms for generating hidden surfaces" (Carlson, op. cit.).

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The First to Draw the Human Body Using a Computer 1964

William Fetter at Boeing is the first to draw the human body using a computer. He produced the first computer model of a human figure for use in the study of aircraft cockpit design. It was called the “First Man.”

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The First Plasma Video Display (Neon Orange) 1964

Donald Bitzer, H. Gene Slottow, and Robert Willson at the University of Illinois at Urbana-Champaign invent the first plasma video display for the PLATO Computer System.

The display was monochrome neon orange and incorporated both memory and bitmapped graphics. Built by Owens-Illinois glass, the flat panels were marketed under the name "Digivue."

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The First Book on Computer Graphics 1965

William Fetter publishes the first book on computer graphics: Computer Graphics in Communication. Fetter coined the term “computer graphics” in 1960.

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Invention of Digital Image Processing 1966

Aaron Klug formulates a method for digital image processing of two-dimensional images.

A. Klug and D. J. de Rosier, “Optical filtering of electron micrographs: Reconstruction of one-sided images,” Nature 212 (1966): 2932.

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First System for Interactive Display of Molecular Structures 1966

Using the Project MAC, an early time-sharing system at MIT, Cyrus Levinthal builds the first system for the interactive display of molecular structures

"This program allowed the study of short-range interaction between atoms and the "online manipulation" of molecular structures. The display terminal (nicknamed Kluge) was a monochrome oscilloscope (figures 1 and 2), showing the structures in wireframe fashion (figures 3 and 4). Three-dimensional effect was achieved by having the structure rotate constantly on the screen. To compensate for any ambiguity as to the actual sense of the rotation, the rate of rotation could be controlled by globe-shaped device on which the user rested his/her hand (an ancestor of today's trackball). Technical details of this system were published in 1968 (Levinthal et al.). What could be the full potential of such a set-up was not completely settled at the time, but there was no doubt that it was paving the way for the future. Thus, this is the conclusion of Cyrus Levinthal's description of the system in Scientific American (p. 52):

It is too early to evaluate the usefulness of the man-computer combination in solving real problems of molecular biology. It does seems likely, however, that only with this combination can the investigator use his "chemical insight" in an effective way. We already know that we can use the computer to build and display models of large molecules and that this procedure can be very useful in helping us to understand how such molecules function. But it may still be a few years before we have learned just how useful it is for the investigator to be able to interact with the computer while the molecular model is being constructed.

"Shortly before his death in 1990, Cyrus Levinthal penned a short biographical account of his early work in molecular graphics. The text of this account can be found here."

You can watch a six minute film produced with the interactive molecular graphics and modeling system devised by Cyrus Levinthal and his collaborators in the mid-1960s at this link.

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The Word Multimedia Coined July 1966

American showman, songwriter, and artist Bobb Goldsteinn (Bob Goldstein) coins the term multimedia to promote the July 1966 opening of his "LightWorks at L'Oursin" show at Southampton, Long Island. "On August 10, 1966, Richard Albarino of Variety borrowed the terminology, reporting: 'Brainchild of songscribe-comic Bob (‘Washington Square’) Goldstein, the ‘Lightworks’ is the latest multi-media music-cum-visuals to debut as discothèque fare' " (Wikipedia article on Multimedia, accessed 08-29-2010).

The evolving concept of multimedia involves combinations of text, still images, video, animation, sound, and interactivity. Thus, technically an illustrated book could be considered a multimedia object with a combination of texts and images; however, multimedia primarily implies combinations of electronic media.

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The "Coons Patch" June 1967

Professor of mechanical engineering and researcher in interactive computer graphics at MIT's Electronic Systems Laboratory Steven A. Coons publishes Surfaces for Computer-aided Design of Space Forms, Project MAC Report MAC-TR-41, MIT.

Known as the "The Little Red Book,

" the paper described what became known as the "Coons Patch"— "a formulation that presented the notation, mathematical foundation, and intuitive interpretation of an idea that would ultimately become the foundation for surface descriptions that are commonly used today, such as b-spline surfaces, NURB surfaces, etc. His technique for describing a surface was to construct it out of collections of adjacent patches, which had continuity constraints that would allow surfaces to have curvature which was expected by the designer. Each patch was defined by four boundary curves, and a set of "blending functions" that defined how the interior was constructed out of interpolated values of the boundaries" (Carlson, A Critical History of Computer Graphics and Animation, accessed 05-30-2009).

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First Virtual Reality Head Mounted Display System 1968

Ivan Sutherland at the University of Utah, with the help of his student Bob Sproull, creates the first Virtual Reality (VR) and Augmented Reality (AR) head mounted display system.

Sutherland's head mounted display was so heavy that it had to be suspended from the ceiling, and the formidable appearance of the device inspired its name—the Sword of Damocles. The system was primitive both in terms of user interface and realism, and the graphics comprising the virtual environment were simple wireframe rooms.

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The Machine as Seen at the End of the Mechanical Age 1968

K. G. Pontius Hultén publishes The Machine as Seen at the End of the Mechanical Age, the catalogue of an exhibition at The Museum of Modern Art, New York.

This was a landmark exhibition on the history of the machine in its relationship to art from the Renaissance to 1968; or as the editor stated, it was "a collection of comments on technology by artists of the Western world" (p.3). The art reproduced and described in the catalogue— including much that was radical for its time—was mainly in traditional media such as prints or paintings, sculptural or mechanical, with a few electro-mechanical items, and one example of laser art. Only the last two items in the exhibition were examples of computer graphics, the first of which was a trite reclining nude executed on what appears to be a dot matrix printer by the artist, Leon D. Harman.

The design and production of the catalogue was unusually excellent, including a very striking binding of aluminum sheeting with a stamped enamel-painted design of the MOMA building on the upper cover.

Filed under: Art , Art and Science, Medicine, Technology, Book History, Bookbinding, Graphics / Visualization / Animation, Science | Bookmark or share this entry »

Invention of Three-Dimensional Image Processing January 1968

Aaron Klug describes techniques for the reconstruction of three-dimensional structures from electron micrographs, thus founding the processing of three-dimensional digital images.

D. J. de Rosier and A. Klug, “Reconstruction of three dimensional structures from electron micrographs,” Nature 217 (1968) 13034.

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The First Serious Exhibition of Computer Art August 2 – October 20, 1968

Jasia Reichardt publishes Cybernetic Serendipity: The Computer and the Arts, based on an exhibition in 1968 at the Institute of Contemporary Arts in London.

This was the first serious exhibition of computer art.

"It drew together 325 participants from many countries; attendance figures reached somewhere between 45,000 and 60,000 (accounts differ) and it received wide and generally positive press coverage ranging from the Daily Mirror newspaper to the fashion magazine Vogue. A scaled-down version toured to the Corcoran Gallery in Washington DC and then the Exploratorium, the museum of science, art and human perception in San Francisco. It took Reichardt three years of fundraising, travelling and planning" (Mason, a computer in the art room. the origins of british computer arts 1950-80 [2008] 101-102)

"The computer is only a tool which, at the moment, still seems far removed from those polemic preoccupations which concern modern art. However, even now seen with all the prejudices of tradition and time, one cannot deny that the computer demonstrates a radical extension in art media and techniques. The possibilities inherent in the computer as a creative tool will do little to change those idioms of art, which rely primarily on the dialogue between the artist, his ideas, and the canvas. They will, however, increase the scope of art and contribute to its intensity" (Jasia Reichardt, Cybernetic Serendipity).

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1970 – 1980

The Architecture Machine 1970

Architect and computer scientist Nicholas Negroponte of MIT publishes The Architecture Machine.

Negroponte's pioneering and forward-looking book described early research on computer-aided design, and in so doing covered early work on human-computer interaction, artificial intelligence, and computer graphics. It contained a large number of illustrations.

"Most of the machines that I will be discussing do not exist at this time. The chapters are primarily extrapolations into the future derived from experiences with various computer-aided design systems. . . .

"There are three possible ways in which machines can assist the design process: (1) current procedures can be automated, thus speeding up and reducing the cost of existing practices; (2) existing methods can be altered to fit within the specifications and constitution of a machine, where only those issues are considered that are supposedly machine-compatible; (3) the design process, considered as evolutionary, can be presented to a machine, also considered as evolutionary, and a mutal training, resilience, and growth can be developed" (From Negroponte's "Preface to a Preface," p. [6]).

This book has been called the first book on the personal computer. On that I do not agree. The book contains only vague discussions of the possiblity of eventual personal computers. Most specifically it says, as caption to its second illustration, a cartoon relating to a home computer, "The computer at home is not a fanciful concept. As the cost of computation lowers, the computer utility will become a consumer item, and every child should have one." Instead The Architecture Machine may be the first book on human-computer interaction, and on the possibilities of computer-aided design.

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Gouraud Shading Method for Polygon Smoothing June 1971

Henri Gouraud of the University of Utah publishes the Gouraud shading method for polygon smoothing, a scheme for continuous shading in computer graphics, in his paper “Computer display of curved surfaces,” in IEEE Transactions in Computers. The effect makes a surface composed of discrete polygons appear to be continuous.

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Conceptually, the First Personal Computer System 1973

The Alto computer system is operational at Xerox PARC.

Conceptually the first personal computer system, the Alto eventually featured the first WYSYWG (What You See is What You Get) editor, a graphic user interface (GUI), networking through Ethernet, and a mouse. When offered for sale the system was priced $32,000.

Filed under: Computer & Calculator Design / Architecture, Computer & Calculator Industry, Data Processing / Computing, Graphics / Visualization / Animation, Human-Computer Interaction | Bookmark or share this entry »

The First Major Film to Use 2D Computer Generated Images 1973

The science fiction /thriller film Westworld, written and directed by Michael Crichton, is the first major film to incorporate 2D computer generated images (CGI). It starred Yul Brynner, Richard Benjamin, and James Brolin.

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Fractals 1975

Benoit Mandelbrot, a researcher at IBM, develops fractal geometry in his book, Les objets fractals, forme, hasard et dimension, building on the concept that seemingly irregular shapes can have identical structure at all scales.

Mandelbrot's new geometry made it possible to describe mathematically the kinds of irregularities existing in nature.

Filed under: Art , Art and Science, Medicine, Technology, Economics , Graphics / Visualization / Animation, Mathematics / Logic | Bookmark or share this entry »

The Roots of the PostScript Page Description Language 1975 – 1978

At Evans & Sutherland John Warnock and John Gaffney develop the "The Evans and Sutherland Design System" for producing 3-dimensional graphical databases both for the Evans & Sutherland CAD/CAM Picture System and for custom-built simulation machines. 

These graphics systems used a graphics model, developed by Ivan Sutherland and others, based on coordinate system transformations and line drawing.

"John Warnock joined Xerox PARC in 1978 to work for Charles "Chuck" Geschke. There he teamed up with Martin Newell in producing an interpreted graphics system called JAM. "JAM" stands for "John And Martin". JAM had the same postfix execution semantics as Gaffney's Design System, and was based on the Evans and Sutherland imaging model, but augmented the E&S imaging model by providing a much more extensive set of graphics primitives. Like the later versions of the Design System, JAM was "token based" rather than "command line based", which means that the JAM interpreter reads a stream of input tokens and processes each token completely before moving to the next. Newell and Warnock implemented JAM on various Xerox workstations; by 1981 JAM was available at Stanford on the Xerox Alto computers, where I first saw it.  

"In the meantime, various people at Xerox were building a series of experimental raster printers. The first of these was called XGP, the Xerox Graphics Printer, and had a resolution of 192 dots to the inch. Xerox made XGP's available to certain universities, and by 1972 they were in use at Carnegie-Mellon, Stanford, MIT, Caltech, and the University of Toronto. Each of those organizations produced its own hardware and software interfaces. The XGP is historically interesting only because it is the first raster printer to gain substantial use by computer scientists, and was the arena in which a lot of mistakes were made and a lot of lessons learned.  

"To replace the XGP, Xerox PARC developed a new printer called EARS, and then another newer printer called Dover. After the agony of converting software from XGP to EARS, various Xerox people realized that applications programs generating files for the XGP or for EARS should not be tied to the device properties of the printer itself. Bob Sproull and William Newman, of Xerox PARC, developed a relatively device-independent page image description scheme, called "Press format", which was used to instruct raster printers what to print.  

"As part of an extensive grant program to selected universities, Xerox donated Dover printers and made documentation of the Press format available under a nondisclosure agreement. As far as I know, that nondisclosure agreement has never been lifted, though information about Press format has been widely enough distributed that by 1982 researchers at the Swiss Federal Institute of Technology (EPFL) at Lausanne had given conference papers about their own independent implementation of Press format.  

"Press format was a smashing success; it revolutionized laser printing technology in the academic and research communities, and stimulated a large number of people to think about issues of device-independent print graphics. Nevertheless, Press format had its limitations, and various people felt the need to revise the basic design.  

"Sproull left Xerox in 1978 to become a professor of computer science at CMU. Newman returned home to England to become an independent consultant. Martin Newell left Xerox to join Cadlinc Corp. Warnock and Geschke remained at Xerox.  

"While at CMU, Sproull began making plans for a new version of Press that would combine the graphics model of JAM with the page image description properties of Press. Sproull returned to Xerox for a sabbatical leave in 1982, and enlisted the help of Butler Lampson in the creation of the new page image description language that Warnock dubbed "Interpress". The name caught on.  

"While it is difficult to separate the contributions made by Sproull and Lampson, it is not incorrect to say that Lampson and Warnock produced the execution model of Interpress while Sproull and Warnock produced the imaging model. It is also approximately correct to characterize this first version of Interpress as being derived from the graphics model and execution model of JAM with additional protection and security mechanisms derived from experience with programming languages like Euclid and Cedar, and a careful silence on the issue of fonts. The trio worked under Geschke's direction, and Geschke was responsible for refereeing disagreements and for making certain that the resulting design was acceptable to the rest of Xerox" (Brian Reid, http://groups.google.com/group/fa.laser-lovers/msg/5d0df32a0e91f1fa?rnum=2&pli=1, accessed 01-07-2009).

Filed under: Games / Simulations , Graphics / Visualization / Animation, Human-Computer Interaction, Printing / Typography, Software | Bookmark or share this entry »

The Utah Teapot 1975

Computer graphics researcher at the University of Utah, Martin Newell, creates the Utah Teapot or Newell teapot, a mathematical model of an ordinary teapot of fairly simple shape which became a standard reference object and something of an "in-joke" in the computer graphics community.

"Versions of the teapot model, or sample scenes containing it, are distributed with or freely available for nearly every current rendering and modelling program and even many graphic API, including AutoCAD, Houdini, Lightwave 3D, modo, POV-Ray, 3D Studio Max, and the APIs OpenGL and Direct3D. Some RenderMan-compliant renderers support the teapot as a built-in geometry by calling RiGeometry("teapot", RI_NULL). Along with the expected cubes and spheres, the GLUT library even provides the function glutSolidTeapot() as a graphics primitive, as does its Direct3D counterpart D3DX (D3DXCreateTeapot()). Mac OS X Tiger and Leopard also include the teapot as part of Quartz Composer, Leopard's teapot supports bump mapping. BeOS included a small demo of a rotating 3D teapot, intended to show off the platform's multimedia facilities. Teapot scenes are commonly used for renderer self-tests and benchmarks. In particular, the Teapot in a stadium benchmark and problem concern the difficulty of rendering a scene with drastically different geometrical density and scale of data in various parts of the scene.

"With the advent first of computer generated short films, and then of full length feature films, it has become something of an in-joke to hide a Utah teapot somewhere in one of the film's scenes. For example, in the movie Toy Story the Utah teapot appears in a short tea-party scene. The Utah teapot sometimes appears in the "Pipes" screensaver shipped with Microsoft Windows, but only in versions prior to Windows XP, and has been included in the "polyhedra" Xscreensaver hack since 2008. The teapot also appears in The Simpsons episode Treehouse of Horror VI in which Homer discovers the "third dimension".

"One famous ray-traced image (by Jim Arvo and Dave Kirk, from their 1987 SIGGRAPH paper "Fast Ray Tracing by Ray Classification") shows six stone columns, five of which are surmounted by the platonic solids (tetrahedron, cube, octahedron, dodecahedron, icosahedron) – and the sixth column has a teapot[7]. The image is titled "The Six Platonic Solids" – which has led some people to call the teapot a "Teapotahedron". This image appeared on the covers of several books and journals. Jim Blinn (in one of his "Project Mathematics!" videos) proves an amusing (but trivial) version of the Pythagorean theorem: Construct a (2D) teapot on each side of a right triangle and the area of the teapot on the hypotenuse is equal to the sum of the areas of the teapots on the other two sides" (Wikipedia article on Utah teapot, accessed 01-07-2010).

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The First Major Film to Incorporate 3D Computer Generated Images 1976

The science fiction film Futureworld, a sequel to Westworld, is the first major feature film to incorporate 3D computer generated images (CGI).

Futureworld featured a computer-generated hand and face created by University of Utah graduate students Edwin Catmull and Fred Parke. "The animated hand was a digitized version of Edwin Catmull's left hand. The movie also used 2D digital compositing to materialize characters over a background" (Wikipedia article on Futureworld, accessed 03-13-2009).

Filed under: Cinematography / Films / Video, Graphics / Visualization / Animation | Bookmark or share this entry »

The First Graphical Computer Adventure Game 1979 – 1980

Roberta and Ken Williams write Mystery House for the Apple II. Containing 70 simple two-dimensional drawings by Roberta Williams,  Mystery House was the first computer adventure game with graphics.

The game was also eventually released into the public domain.

♦ In the iTunes Store for iPhone and iPod Touch you could buy version 1.0.2 of the program at this link (accessed 12-30-2009):

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307511510&mt=8

Filed under: Computer / Internet Culture, Games / Simulations , Graphics / Visualization / Animation, Software | Bookmark or share this entry »

1980 – 1990

Xerox Star 1981

Xerox introduces the 8010 Star Information System, the first commercial system to incorporate a bitmapped display, a windows-based graphical user interface, icons, folders, mouse, Ethernet networking, file servers, printer servers and e-mail.

Filed under: Computer & Calculator Design / Architecture, Computer & Calculator Industry, Graphics / Visualization / Animation, Human-Computer Interaction | Bookmark or share this entry »

The First Magazine on Computer Games 1981

Russell Sipe founds Computer Gaming World as a bi-monthly publication.

Computer Gaming World was the first magazine specifically devoted to computer games. The magazine published 268 issues before being replaced with Games for Windows: The Official Magazine. This went to online-only publication on April 8, 2008.  You can download the first 100 issues of Computer Gaming World at the Computer Gaming World Museum.

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Blade Runner 1982

The science fiction film Blade Runner, starring Harrison Ford and directed by Ridley Scott, loosely based on the novel Do Androids Dream of Electric Sheep? by Philip K. Dick, depicts a dreary, rainy, and polluted Los Angeles in 2019. In the film genetically manufactured, bioengineered biorobots called replicants—visually indistinguishable from adult humans—are used for dangerous and degrading work in Earth's "off-world colonies."  After a minor replicant uprising, replicants are banned on Earth; and specialist police units called "blade runners" are trained to hunt down and "retire" (kill) escaped replicants on Earth.

The film, which  became a cult classic for many reasons, including its unique sets, lighting, costumes and visual effects, is considered the last great science fiction film in which the special effects were produced entirely through analog, rather than digital or computer graphics methods, using elaborate model-making, multiple exposures, etc.

Scott's original director's cut of the film was first issued as a DVD in 1999. In 2007 the so-called "Final Cut" with a great deal of supplementary material, including three previous versions of the film, and a "definitive" documentary, even longer than the original film, was issued on DVD, HD-DVD and Blue-ray. The documentary, and the collection of versions of the film, present a superb opportunity to gain insight into way that Ridley Scott creates a film.

Filed under: Cinematography / Films / Video, Computing & Medicine / Biology, Fiction, Science Fiction, Drama, Poetry, Graphics / Visualization / Animation, Human-Computer Interaction, Popular Culture, Robotics / Automata | Bookmark or share this entry »

One of the First Films to Incorporate Computer Graphics 1982

Disney's movie Tron is one of the first films to incorporate computer graphics or computer animation, partly rendered on a Cray-1 Supercomputer, which also appears in the film.

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The First "Killer App" for the PC January 1983

Lotus Development Corporation releases Lotus 1-2-3. An integrated spreadsheet, graphics package, and database manger, it became the first "killer app" for the PC. In 1983 sales of 1-2-3 amounted to $54,000,000, making Lotus the largest independent software vendor in the world.

Filed under: Accounting / Business Machines, Graphics / Visualization / Animation, Organization of Information / Taxonomy, Software | Bookmark or share this entry »

The First Fully Computer-Generated Character in a Film 1985

The film Young Sherlock Holmes, directed by Barry Levinson and written by Chris Columbus, includes the first fully computer-generated character, a knight composed of elements from a stained glass window.

"The effect was created by Lucasfilm's John Lasseter (now executive vice-president at Pixar Animation Studios) before Pixar was sold the next year. Lasseter would go on to create Toy Story 10 years later" (Wikipedia article on Young Sherlock Holmes, accessed 03-13-2009).

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Windows 1.0 November 20, 1985

Microsoft introduces Windows 1.0 for the PC.

Windows 1.0 was a graphical user interface (GUI) multi-tasking operating environment extension of MS-DOS rather than a completely new operating system.

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Forerunner of Photoshop 1987

John and Thomas Knoll develop ImagePro, the prototype of Adobe Photoshop. Photoshop 1.0 shipped in February 1990.

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The First Computer-Animated Film to Win an Academy Award 1988

Pixar's Tin Toy becomes the first computer-animated film to win an Academy Award, for the "best animated short film."

"Tin Toy marked the first time a character with life-like bendable arms and knees, surfaces and facial components was animated digitally. The challenge was balancing it's 'cartoony' look with a baby's real looks."

Filed under: Cinematography / Films / Video, Computers & Society, Graphics / Visualization / Animation | Bookmark or share this entry »

Mathematica 1.0 1988

Physicist and mathematician Stephen Wolfram and Wolfram Research introduce Mathematica 1.0, "a computational software program used in scientific, engineering, and mathematical fields and other areas of technical computing" with powerful two dimensional and three dimensional visualization tools.

Mathematica evolved from Symbolic Manipulation Program, usually called SMP, "a computer algebra system designed by Chris A. Cole and Stephen Wolfram at Caltech circa 1979 and initially developed in the Caltech physics department under Wolfram's leadership . . . . It was first sold commercially in 1981 by the Computer Mathematics Corporation of Los Angeles which later became part of Inference Corporation; Inference Corp. further developed the program and marketed it commercially from 1983 to 1988. SMP was essentially Version Zero of the more ambitious Mathematica system.

"SMP was influenced by the earlier computer algebra systems Macsyma (of which Wolfram was a user) and Schoonschip (whose code Wolfram studied)" (Wikipedia article on Symbolic Manipulation Program, accessed 05-16-2009).

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The First Film to Win an Academy Award for Computer Generated Images 1989

The Abyss, a film featuring complex computer generated images (CGI), most notably a seawater creature dubbed the pseudopod, becomes the first film to win the Academy Award for Visual Effects produced through CGI.

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1990 – 2000

Jurassic Park 1993

Steven Spielberg directs the science fiction techno-thriller film Jurassic Park, based on the novel by Michael Crichton, and adapted by him for the screen.

With gross sales of $914,000,000 when released, Jurassic Park is also among the high-grossing and most profitable films ever made.

The plot of Jurassic Park centers around the possibility of re-creating dinosaurs by

"cloning genetic material found in mosquitoes that fed on dinosaur blood, preserved in Dominican amber. The DNA from these samples was spliced with DNA from frogs to fill in sequence gaps. Only female dinosaurs are created in order to prevent uncontrolled breeding within the park" (Wikipedia article on Jurassic Park [film], accessed 05-25-2009)

This was the first film to integrate computer generated images and animatronic dinosaurs seemlessly into live action scenes.

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The First Television Series to Use Computer Generated Images February 22, 1993 – January 26, 1994

The science fiction television series Babylon 5 becomes the first television series  becomes the first television series to use computer generated images (CGI) as the primary method for its visual effects (rather than using hand-built models). It also marked the first TV use of virtual sets.

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Rome Reborn on Google Earth 1997

The Institute for Advanced Technology in the Humanities (IATH) of the University of Virginia, the UCLA Cultural Virtual Reality Laboratory (CVRLab), the UCLA Experiential Technology Center (ETC), the Reverse Engineering (INDACO) Lab at the Politecnico di Milano, the Ausonius Institute of the CNRS and the University of Bordeaux-3, and the University of Caen begin collaboration on a project to create a digital model of ancient Rome as it appeared in late antiquity. The notional date of the model is June 21, 320 A.D.

"The primary purpose of this phase of the project was to spatialize and present information and theories about how the city looked at this moment in time, which was more or less the height of its development as the capital of the Roman Empire. A secondary, but important, goal was to create the cyberinfrastructure whereby the model could be updated, corrected, and augmented. Spatialization and presentation involve two related forms of communication: (1) the knowledge we have about the city has been used to reconstruct digitally how its topography, urban infrastructure (streets, bridges, aqueducts, walls, etc.), and individual buildings and monuments might have looked; and (2) whenever possible, the sources of archaeological information or speculative reasoning behind the digital reconstructions, as well as valuable online resources for understanding the sites of ancient Rome, have been made available to users. The model is thus a representation of the state of our knowledge (and, implicitly, of our ignorance) about the urban topography of ancient Rome at various periods of time. Beyond this primary use, the model can function in other ways. It can be used to teach students or the general public about how the city looked; it can be used to gather data not otherwise available, such as the alignment of built features in the city with respect to each other or to natural features and phenomena; and, it can be used to run urban or architectural experiments not otherwise possible, such as how well the city or the buildings within it functioned in terms of heating and ventilation, illumination, circulation of people, etc. Finally, a digital model can be easily updated to reflect corrections to the model or new archaeological discoveries."

"Starting on June 11, 2007, when the model of ancient Rome was first shown publicly at a ceremony in Rome, a number of video fly-throughs and static images of the model were posted for free public viewing online. In August, 2008, the alpha version of Rome Reborn 2.0 was demonstrated at SIGGRAPH held at the Los Angeles Convention Center. In November, 2008, the latest version of Rome Reborn 1.0 was published to the Internet as in Google Earth." (quotations from the Rome Reborn website of the Institute for Advanced Technology in the Humanities at the University of Virginia, accessed 01-21-2009)

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The Digital Michelangelo Project 1998

Marc Levoy and team begin The Digital Michelangelo Project at Stanford University using laser scanners to digitize the statues of Michelangelo, and 1,163 fragments of the Forma Urbis Romae, a giant marble map of ancient Rome.

The quality of the scans was so high that the Italian government would not permit the release of the full data set on the Internet; however, the Stanford researchers built a system called ScanView that allowed viewing of details of specific parts of the statue, including parts that would be inaccessible to a normal museum visitor. You can download Scanview at this link: http://graphics.stanford.edu/software/scanview/ (accessed 12-23-2009).

The laser scan data for Michelangelo's David was utilized in its cleaning and restoration that began in September 2002. This eventually resulted in a 2004 book entitled Exploring David: Diagnostic Tests and State ofConservation.

"In preparation for this restoration, the Galleria dell'Accademia undertook an ambitious 10-year program of scientific study of the statue and its condition. Led by Professor Mauro Matteini of CNR-ICVBC, a team of Italian scientists studied every inch of the statue using color photography, radiography (i.e. X-rays), ultraviolet fluorescence and thermographic imaging, and several other modalities. In addition, by scraping off microsamples and performing in-situ analyses, the mineralogy and chemistry of the statue and its contaminants were characterized. Finally, finite element structural analyses were performed to determine the origin of hairline cracks that are visible on his ankles and the tree stump, to decide if intervention was necessary. (They decided it wasn't; these cracks arose in 1871, when the statue briefly tilted forward 3 degrees due to settling of the ground in the Piazza Signoria. This tilt was one of the reasons they moved the statue to the Galleria dell'Accademia.)  

"The results of this diagnostic campaign are summarized in the book Exploring David . . . . The book, written in English, also contains a history of the statue and its past restorations, a visual analysis of the chisel marks of Michelangelo as evident from the statue surface, and an essay by museum director Franca Falletti on the difficulties of restoring famous artworks. . . .  

"Aside from its sweeping scientific vision, what is remarkable about this book is that many of the studies employed a three-dimensional computer model of the statue - the model created by us during the Digital Michelangelo Project. Although we worked hard to create this model, and we envisioned 3D models eventually being used to support art conservation, we did not expect such uses to become practical so soon. After all, our model of the David is huge; outside our laboratory and a few others in the computer graphics field, little software exists that can manipulate such large models. However, with help from Roberto Scopigno and his team at CNR-Pisa, museum director Franca Falletti prodded, encouraged, and cajoled the scientists working under her direction to use our model wherever possible. We contributed a chapter to this book, on the scanning of the statue, but we take no credit for its use in the rest of the book. In fact, to us at Stanford University, the timing of our scanning project relative to the statue's restoration and the creation of this book seems merely fortuitious. However, Falletti insists that she had this use of our model in mind all along! In any case, this is a landmark book - the most extensive use that has ever been made of a 3D computer model in an art conservation project" (http://graphics.stanford.edu/projects/mich/book/book.html, accessed 12-23-2009).

On July 21, 2009 the team announced that they had a "full-resolution (1/4mm) 3D model of Michelangelo's 5-meter statue of David", containing "about 1 billion polygons."

Filed under: Archaeology, Art , Art and Science, Medicine, Technology, Graphics / Visualization / Animation, Preservation & Conservation of Information | Bookmark or share this entry »

2000 – 2005

Conflicts between Androids and Men 2001

American director, screen writer and film producer Steven Spielberg directs, co-authors and produces the science fiction film A.I. Artificial Intelligence, telling the story of David, an android robot child programmed with the ability to love and to dream. The film explores the hopes and fears involved with efforts to simulate human thought processes, and the social consequences of creating robots that may be better than people at specialized tasks.

The film was a 1970s project of Stanley Kubrick, who eventually turned it over to Spielberg. The project languished in development hell for nearly three decades before technology advanced sufficiently for a successful production. The film required enormously complex puppetry, computer graphics, and make-up prosthetics, which are well-described and explained in the supplementary material in the two-disc special edition of the film issued on DVD in 2002.

Filed under: Artificial Intelligence, Cinematography / Films / Video, Computers & Society, Computers & the Human Brain, Graphics / Visualization / Animation, Human-Computer Interaction, Robotics / Automata | Bookmark or share this entry »

The First Attempt to Make a Photorealistic Computer Animated 3D Feature Film July 11, 2001

Final Fantasy: The Spirits Within, a computer animated science fiction film by Hironobu Sakaguchi, the creator of the Final Fantasy series of role-playing games, is released in the United States by Columbia Pictures.

This was the first attempt to make a photorealistic rendered 3D feature film.

Final Fantasy: The Spirits Within received mixed reviews and despite aggressive promotion, it became a huge box office bomb.

"Roger Ebert was a strong advocate of the film; he gave the film 3 1/2 stars out of 4, praising it as a "technical milestone" while conceding that its 'nuts and bolts' story lacked 'the intelligence and daring of, say, Steven Spielberg's A.I.'. He also expressed a desire for the film to succeed in hopes of seeing more films made in its image, though he was skeptical of its ability to be accepted" (Wikipedia article on Final Fantasy: The Spirits Within, accessed 05-05-2009).

Filed under: Cinematography / Films / Video, Games / Simulations , Graphics / Visualization / Animation, Popular Culture | Bookmark or share this entry »

Minority Report 2002

Steven Spielberg directs the science fiction film Minority Report, loosely based on the short story, "The Minority Report" by Philip K. Dick.

"It is set primarily in Washington, D.C. and Northern Virginia in the year 2054, where "Precrime", a specialized police department, apprehends criminals based on foreknowledge provided by three psychics called 'precogs'. The cast includes Tom Cruise as Precrime officer John Anderton, Colin Farrell as Department of Justice agent Danny Witwer, Samantha Morton as the senior precog Agatha, and Max von Sydow as Anderton's superior Lamar Burgess. The film has a distinctive look, featuring desaturated colors that make it almost resemble a black-and-white film, yet the blacks and shadows have a high contrast, resembling film noir."

"Some of the technologies depicted in the film were later developed in the real world – for example, multi-touch interfaces are similar to the glove-controlled interface used by Anderton. Conversely, while arguing against the lack of physical contact in touch screen phones, PC Magazine's Sascha Segan argued in February 2009, 'This is one of the reasons why we don't yet have the famous Minority Report information interface. In that movie, Tom Cruise donned special gloves to interact with an awesome PC interface where you literally grab windows and toss them around the screen. But that interface is impractical without the proper feedback—without actually being able to feel where the edges of the windows are' " (Wikipedia article on Minority Report [film] accessed 05-25-2009).

The two-disc special edition of the film issued on DVD in 2002 contains excellent supplementary material on the special digital effects.

Filed under: Cinematography / Films / Video, Computer / Internet Culture, Computers & Society, Computers & the Human Brain, Fiction, Science Fiction, Drama, Poetry, Graphics / Visualization / Animation, Human-Computer Interaction | Bookmark or share this entry »

Machinima 2002

Paul Marino founds the Academy of Machinima Arts and Sciences in New York.

"So, what is Machinima?

"Machinima (muh-sheen-eh-mah) is filmmaking within a real-time, 3D virtual environment, often using 3D video-game technologies.  

"In an expanded definition, it is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence. By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, Machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control" (http://www.machinima.org/machinima-faq.html, accessed 02-25-2010).

Filed under: Cinematography / Films / Video, Computer / Internet Culture, Games / Simulations , Graphics / Visualization / Animation | Bookmark or share this entry »

Grand Text Auto May 2003

Mary Flanagan, Michael Mateas, Nick Montfort, Scott Rettberg, Andrew Stern, and Noah Wardrip-Fruin found the group blog Grand Text Auto. It is
"about computer mediated and computer generated works of many forms: interactive fiction, net.art, electronic poetry, interactive drama, hypertext fiction, computer games of all sorts, shared virtual environments, and more."

Filed under: Art , Computer / Internet Culture, Electronic Media, Graphics / Visualization / Animation, Virtual Reality | Bookmark or share this entry »

2005 – 2010

Pixar at MOMA December 14, 2005

The Museum of Modern Art (MoMA) opens PIXAR: 20 Years of Animation:

"The Most Extensive Gallery Exhibition that MoMA has ever devoted to Animation along with a Retrospective of Pixar Features and Shorts."

Notably MoMA found it unnecessary to characterize the exhibition as "computer animation" since by this time virtually all animation was done by computer. They published a 175 page printed catalogue of the exhibition.

Filed under: Art , Art and Science, Medicine, Technology, Graphics / Visualization / Animation, Imaging / Photography | Bookmark or share this entry »

Disney Acquires Pixar January 24, 2006

The Walt Disney Company, born in the days of manual animation, acquires Pixar, the computer animation company, making Steve Jobs the largest Disney stockholder.

Filed under: Graphics / Visualization / Animation, Imaging / Photography | Bookmark or share this entry »

Photosynth Demonstrated March 2007

Physicist and software engineer Blaise Agüera y Arcas, architect of Seadragon, and co-creator of Photosynth, demonstrates Photosynth in a video dowloadable at the TED website at this link.

Using techniques of computational bibliography, in collaboration with Paul Needham at Princeton's Scheide Library, Agüera y Arcas also did significant original research in the technology of the earliest printing from moveable type, as referenced in this database.

Filed under: Graphics / Visualization / Animation, Imaging / Photography , Software | Bookmark or share this entry »

The First Embassy of a Real Country in a Virtual World May 30, 2007

In a real-world announcement, Carl Bildt, Foreign Minister of Sweden, opens the Second House of Sweden, an embassy in the virtual world of Second Life. A replica of the Swedish Embassy to the United States, it is the first embassy of a real country in a virtual world.

Filed under: Graphics / Visualization / Animation, Social / Political , Social Media / Wikis, Virtual Reality | Bookmark or share this entry »

Viewing the Illustrations of a Journal Article in Three Dimensions September 30, 2008

The Optical Society and the National Library of Medicine announce Interactive Science Publishing. " 'ISP' represents a new direction for OSA publications. The ISP articles, which appear in OSA journals, link out to large 2D and 3D datasets—such as a CT scan of the human chest—that can be viewed interactively with special software developed by OSA in cooperation with Kitware, Inc., and the National Library of Medicine."

Filed under: Graphics / Visualization / Animation, Imaging / Photography , Libraries , Publishing | Bookmark or share this entry »

Web Collage of 208 Print Newspapers November 9, 2008

Artdaily.org, which characterizes itself as the First Art Newspaper on the Net, publishes an innovative collage of 208 front pages of print newspapers from around the world celebrating the election of Barack Obama as President of the United States. If you click on each of the smaller image you see a larger one.

Filed under: Graphics / Visualization / Animation, News Media / Journalism, Publishing, Social / Political | Bookmark or share this entry »

A Virtual Exhibition November 18, 2008

The Getty Museum and website opens an exhibition entitled Tango with Cows: Book Art of the Russian Avant-Garde 1910-1917.

On the website of the show you could turn the pages of virtual copies of the rare art books exhibited, view English translations, and hear readings of the text in Russian. (I last accessed the site on 01-27-2009.)

Filed under: Art , Graphics / Visualization / Animation, Museums | Bookmark or share this entry »

Discovery of a Previously Unknown Self- Portrait of Leonardo February 28, 2009

Italian researchers report the discovery of a previously unknown self-portrait by Leonardo da Vinci drawn when the artist was a young man. The faint pencil sketch was recognized underneath writing on a sheet of the “Codex on the Flight of Birds”, written between 1490 and 1505.

Piero Angela, an Italian scientific journalist, studying the document noticed the faint outline of a human nose hidden underneath lines of ink handwriting. It struck him as being similar in shape and drawing style to a later self-portrait of Leonardo. It is thought that Leonardo first made the drawing during the 1480s and reused the sheet for his manuscript on bird flight.

"Over months of micro-pixel work, graphic designers gradually 'removed' the text by making it white instead of black, revealing the drawing beneath. "What emerged was the face of a young to middle-aged man with long hair, a short beard and a pensive gaze.

"Mr Angela was struck by similarities to a famous self-portrait of Leonardo, made when the artist was an old man around 1512. The portrait, in red chalk, is kept in Turin’s Biblioteca Reale, or Royal Library.

"The research team used criminal investigation techniques to digitally correlate the newly-discovered sketch with the well-known portrait.

"They employed facial reconfiguration technology to age the drawing of the younger man, hollowing the cheeks, darkening the eyes and furrowing the brow.

"The two portraits were so similar 'that we may regard the hypothesis that the images portray the same person as reasonable', police photo-fit experts declared.

"To make doubly sure, the ageing process was reversed, with researchers using a digital 'facelift' to rejuvenate the older self-portrait.

"After removing the older Leonardo’s wrinkles and filling out his cheeks, the image that emerged was almost identical to the newly discovered sketch.

" 'When I actually tried to age the face [of the newly discovered portrait], and to put the hair and the beard of the famous self-portrait around it, a shiver ran down my spine,' said Mr Angelo. 'It resembled Leonardo like a twin brother. To uncover a new Leonardo drawing was astonishing.'

"The similarities were also studied by a facial reconstruction surgeon in Rome. '[He] said the two faces could well belong to the same man at different times in his life', said Mr Angelo.

"A world expert on Leonardo, Carlo Pedretti from the University of California, described the sketch as 'one of the most important acquisitions in the study of Leonardo, in the study of his image, and in the study of his thought too' (http://www.telegraph.co.uk/news/worldnews/europe/italy/4884789/Leonardo-da-Vinci-self-portrait-discovered-hidden-in-manuscript.html, accessed 02-28-2009).

Filed under: Art , Graphics / Visualization / Animation, Survival of Information | Bookmark or share this entry »

Higher Resolution Map of Knowledge Than Can be Produced from Citation Analysis March 11, 2009

Johan Bollen of Los Alamos National Laboratory and six co-authors publish "Clickstream Data Yields High Resolution Maps of Science" in the open access online journal Plos ONE.  The map was based on clickstream data collected when online readers switched from one journal to another, allowing the collection of about one billion data points -- a far greater number and presumably more reflective of actual reading patterns than the prior method of citation analysis developed by the Institute for Scientific Information (Now Thomson Scientific's Web of Science) which traces the relationship of footnotes in scholarly journals.

"Maps of science derived from citation data visualize the relationships among scholarly publications or disciplines. They are valuable instruments for exploring the structure and evolution of scholarly activity. Much like early world charts, these maps of science provide an overall visual perspective of science as well as a reference system that stimulates further exploration. However, these maps are also significantly biased due to the nature of the citation data from which they are derived: existing citation databases overrepresent the natural sciences; substantial delays typical of journal publication yield insights in science past, not present; and connections between scientific disciplines are tracked in a manner that ignores informal cross-fertilization.

"Scientific publications are now predominantly accessed online. Scholarly web portals provide access to publications in the natural sciences, social sciences and humanities. They routinely log the interactions of users with their collections. The resulting log datasets have a set of attractive characteristics when compared to citation datasets. First, the number of logged interactions now greatly surpasses the volume of all existing citations. This is illustrated by Elsevier's announcement, in 2006, of 1 billion (1×109) article downloads since the launch of its Science Direct portal in April 1999. In contrast, around the time of Elsevier's announcement, the total number of citations in Thomson Scientific's Web of Science from the year 1900 to the present does not surpass 600 million (6×108). Second, log datasets reflect the activities of a larger community as they record the interactions of all users of scholarly portals, including scientific authors, practitioners of science, and the informed public. In contrast, citation datasets only reflect the activities of scholarly authors. Third, log datasets reflect scholarly dynamics in real-time because web portals record user interactions as soon as an article becomes available at the time of its online publication. In contrast, a published article faces significant delays before it eventually appears in citation datasets: it first needs to be cited in a new article that itself faces publication delays, and subsequently those citations need to be picked up by citation databases.

"Given the aforementioned characteristics of scholarly log data, we investigated a methodological issue: can valid, high resolution maps of science be derived from clickstream data and can clickstream data be leveraged to yield meaningful insights in the structure and dynamics of scholarly behavior? To do this we first aggregated log datasets from a variety of scholarly web portals, created and analyzed a clickstream model of journal relationships from the aggregate log dataset, and finally visualized these journal relationships in a first-ever map of science derived from scholarly log data" (http://www.plosone.org/article/info%3Adoi%2F10.1371%2Fjournal.pone.0004803#pone.0004803-Brody1, accessed 03-19-2009).

Filed under: Cartography / Geography / Voyages / Travels, Graphics / Visualization / Animation, Indexing & Seaching Information, Organization of Information / Taxonomy, Science | Bookmark or share this entry »

The First Magazine Cover Created as iPhone Art June 1, 2009

Artist Jorge Columbo's cover art drawn entirely on an iPhone using the Brushes app  is the first iPhone art published as the cover of a major magazine.

"It has been widely reported that my drawings are now made on an iPhone... Considering all the sketches and watercolors and photographs I have done in the USA for the past twenty years, my output in the Brushes app since I bought a G3 last February is still rather small. It has attracted more attention than anything else I have done: it seems people can't resist a nice tech story. But it's a happy affair. As much as I enjoy and admire other media, drawing on a screen that's always bright even on a dark street, with no paint to carry, no brushes to wash, and countless levels of "undo", seems to agree with me. I always work on location, drawing everything from scratch, with no use of photography whatsoever. (The app churns out Quicktime movies that detail each brushtroke, as seen in The New Yorker's website; it mercifully ignores all the trial-and-errors and failed attempts, making my progression look uncannily flawless. That's so not true.) I could carry a pad or even an easel around. But drawing on a phone is so discreet, so casual" (http://www.drawger.com/jorgecolombo/?section=articles&article_id=9154, accessed 01-07-2010).

♦ On January 07, 2010 you could watch a series of Quicktime movies of Jorge Columbo creating iPhone paintings on the New Yorker website at this link: http://www.newyorker.com/video?videoID=40951183001.

Filed under: Art , Art and Science, Medicine, Technology, Graphics / Visualization / Animation, Telephone | Bookmark or share this entry »

Algorithm to Decipher Ancient Texts September 2, 2009

"Researchers in Israel say they have developed a computer program that can decipher previously unreadable ancient texts and possibly lead the way to a Google-like search engine for historical documents.

"The program uses a pattern recognition algorithm similar to those law enforcement agencies have adopted to identify and compare fingerprints.

"But in this case, the program identifies letters, words and even handwriting styles, saving historians and liturgists hours of sitting and studying each manuscript.

"By recognizing such patterns, the computer can recreate with high accuracy portions of texts that faded over time or even those written over by later scribes, said Itay Bar-Yosef, one of the researchers from Ben-Gurion University of the Negev.

" 'The more texts the program analyses, the smarter and more accurate it gets,' Bar-Yosef said.

"The computer works with digital copies of the texts, assigning number values to each pixel of writing depending on how dark it is. It separates the writing from the background and then identifies individual lines, letters and words.

"It also analyses the handwriting and writing style, so it can 'fill in the blanks' of smeared or faded characters that are otherwise indiscernible, Bar-Yosef said.

"The team has focused their work on ancient Hebrew texts, but they say it can be used with other languages, as well. The team published its work, which is being further developed, most recently in the academic journal Pattern Recognition due out in December but already available online. A program for all academics could be ready in two years, Bar-Yosef said. And as libraries across the world move to digitize their collections, they say the program can drive an engine to search instantaneously any digital database of handwritten documents. Uri Ehrlich, an expert in ancient prayer texts who works with Bar-Yosef's team of computer scientists, said that with the help of the program, years of research could be done within a matter of minutes. 'When enough texts have been digitized, it will manage to combine fragments of books that have been scattered all over the world,' Ehrlich said" (http://www.reuters.com/article/newsOne/idUSTRE58141O20090902, accessed 09-02-2009).

Filed under: Artificial Intelligence, Graphics / Visualization / Animation, Indexing & Seaching Information, Linguistics / Translation / Speech, Manuscripts & Manuscript Copying, Writing / Palaeography / Calligraphy | Bookmark or share this entry »

Introduction of Google Goggles December 8, 2009

Google introduces Google Goggles image recognition and search technology for the Android mobile device operating system.  

If you photograph certain types of individual objects the program will recognize them and automatically displace links to relevant information on the Internet. If you point your phone at a building the program will identify it by GPS and identify it. Then if you click on the name of the building it will bring up relevant Internet links.

♦ On May 7, 2010 you could watch a video describing the features of Google Goggles at this link:

http://www.google.com/mobile/goggles/#text

Filed under: Graphics / Visualization / Animation, Imaging / Photography , Indexing & Seaching Information | Bookmark or share this entry »

2010 – Present

"Whatever Happened to Second Life?" January 4, 2010

Barry Collins, news, features, and online editor of PCPro writes in PCPro.co.uk "Whatever Happened to Second Life?"

"Three years ago, I underwent one of the most eye-opening experiences of my life – and I barely even left the office.  

"I spent a week virtually living and breathing inside Second Life: the massively multiplayer online world that contains everything from lottery games to libraries, penthouses to pubs, skyscrapers to surrogacy clinics.

"Oh, and an awful lot of virtual sex.  

"Back then, the world and his dog were falling over themselves to “be a part of it”. Rock stars were queuing up to play virtual gigs, Microsoft and IBM were setting up elaborate pixellated offices to host staff training seminars, Reuters even despatched a correspondent to report back on the latest in-world developments.

"At its peak, the Second Life economy had more money swilling about than several third-world countries. It had even produced its own millionaire, Anshe Chung, who made a very real fortune from buying and selling property that existed only on Second Life servers.  

"Three years on, and the hype has been extinguished. Second Life has seen its status as the web wonderchild supplanted by Facebook and Twitter. The newspapers have forgotten about it, the Reuters correspondent has long since cleared his virtual desk, and you can walk confidently around tech trade shows without a ponytailed “Web 2.0 Consultant” offering to put your company on the Second Life map for the price of a company car.  "

"But what has happened to Second Life? Have the hundreds of thousands of registered players logged off and found a real life? Has the Second Life economy collapsed? And what’s become of the extroverts, entrepreneurs and evangelists I encountered on my first visit? There’s only one way to find out. I’m going back in."

"Has Second Life become a digital ghost town? Not according to its makers, Linden Labs. 'In total, users around the world have spent more than one billion hours in Second Life,' the company claimed in September 

"And it isn’t just using that big figure to distract attention from a slowing interest in the online world: 'user hours grew 33% year-on-year to an all-time high of 126 million in Q2 2009,' Linden insists."

"A little research soon reveals why Second Life seems a lot quieter than the numbers suggest. In June, the company opened Zindra – Second Life’s 'adult continent', a huge plot of the virtual universe dedicated to content rated as 'mature', 'adult' or even 'PG'.  

"Given that sex and gambling accounted for the majority of the 'most popular places' when I first visited, it was suddenly apparent why I was as lonely as a cloud in the parts of the Second Life universe that wouldn’t upset the clergy.  

"So why did Linden establish its very own red-light district? It seems the company decided it was time to clean up its act. In 2008, a management shake-up saw founder and CEO Philip Rosedale move into the role of chairman; his replacement was Mark Kingdon, a man who spent 12 years as a partner at PriceWaterhouseCoopers – about as far from Linden’s 'anything goes' culture as you could possibly get."

"Kingdon apparently realised that companies such as IBM (which has more than 50 in-game properties) and Microsoft don’t want their reputations sullied by being part of a virtual world where XXX DANA’S NAUGHTY PLAYHOUSE XXX is the star attraction.

"So instead of bulldozing the sex shops and brothels, Linden decided to relocate them to their own dedicated island. Now Big Blue and the blue-movie theatres can both comfortably entertain their clients, and never the twain shall meet.

"Other vices were quashed a little less amicably. In 2007, Linden caused enormous upset after shutting down casinos and other in-world gambling dens overnight, following an FBI investigation into whether the site was breaking the US ban on online gambling. People who’d invested enormous amounts of time and hard cash into developing their own casinos found they’d literally been wiped off the map, without compensation" (http://www.pcpro.co.uk/features/354457/whatever-happened-to-second-life/1, accessed 01-27-2010).

Filed under: Graphics / Visualization / Animation, Popular Culture, Social Media / Wikis, Virtual Reality | Bookmark or share this entry »

Probably the First Fully Visually Satisfying Interactive eBook April 5, 2010

Theodore Gray, co-founder of Wolfram Research, makers of Mathematica, Popular Science columnist, and element collector, issues the ebook version of his 2009 printed book, The Elements: A Visual Exploration of Every Known Atom in the Universe, for the Apple iPad.

Gray's ebook may be the first interactive book to take full advantage of the features of the iPad, including splendid high resolution graphics, the ability to rotate objects, the ability to visualize objects in 3-dimensions using inexpensive 3-D glasses, and full connectivity to the Wolfram Alpha knowledge engine for additional data.

♦ Gray discusses the features, design, and production of the ebook, The Elements in a video at this link:

http://www.youtube.com/user/periodictabledotcom, accessed 06-04-2010.

Filed under: Book History, Education / Reading / Literacy, Graphics / Visualization / Animation, Publishing, Science | Bookmark or share this entry »

The First Pulitizer Prizes for Internet Journalism April 12, 2010

Sheri Fink, MD, PhD of ProPublica.org receives the Pulitzer Prize in Investigative Reporting for her story, The Deadly Choices at Memorial. The story was published on the Propublica website on August 27, 2009 and co-published in the New York Times Magazine on August 30, 2009.

Political cartoonist Mark Fiore, whose work appears on SFGate.com, wins the Pulitzer Prize for Editorial Cartooning. Fiore produces animated editorial cartoons for publication on the Internet.

These were the first Pulitzer Prizes awarded for Internet-based journalism.

Filed under: Graphics / Visualization / Animation, News Media / Journalism, Publishing | Bookmark or share this entry »